Sigmarxism

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Because Warhammer is cool and reactionaries shouldn't get to have all the fun.

RULES

1. OBSERVE ALL SITEWIDE RULES 

No capitalist apologia / anti-communism.

No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia.

Be respectful. This is a safe space where all comrades should feel welcome, this includes a warning against uncritical sectarianism.

No porn or sexually explicit content (even if marked NSFW).

No right-deviationists (patsocs, nazbols, strasserists, duginists, etc).

 2. LIMITED "LOOK AT THIS CHUD" OR "BASED GRIMDANK" POSTS 

While /sigmarxism allows some posts that depict reactionary content, Mods act as curators to prevent an excess. Please cool it with the "look at this chud" type posts

founded 5 years ago
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idk shit about 40k i just heard some comrades say that the humans are fash, can u plz elaborate

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Since this community is pretty dead I thought I liven it up a little with some very light discussion about factions in our favourite wargame we absolutely hate.

So for me it's the Orks. I love them in 40k and AoS. The chaotic, ramshackle ridiculousness of them is incredible entertaining. That and I am more interested in building models and painting than playing and Orks are perfect for that.

I also like Necrons because they are so awful but in an honest way. Yes they want to get rid of the other races so that the Necrons rule once more over the galaxy. But from their point of view it's understandable. They ARE better than every other living race in technology and science. Years are to them like seconds to us. The difference between Necrons and other living races really is like the difference between us and insects.

Edit: I just want to clarify that I don't think the Necrons are right in wanting everything dead. I just get why terrible space Egyptians would believe that they are right. I like that they are very upfront and honest about being dickheads.

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Okay so hear me out, please.

Tyranids, as all other "hivemind aliens" have likely been created originally as part of the Red Scare. Don't think I need to explain this one. GW took it a step further with Genestealers - who use rousing rhetoric (and mind control) to make "the masses" rise up against their oppressors, but are ultimately devoured by the swarm. They (GW) don't shy away from giving GSCs imagery very blatantly inspired by Communist art.

BUT

As always with anti-communist fiction, it is projection. And the things depicted work much better for capitalism. After all, what drives Tyranids? Hunger. That's it, just endless appetite, voracious desire to have ALL, even if it means stripping entire planets bare. No deviation from the dogma is allowed, just look at the western media and try telling me it's not a "hivemind".

And if we go to Genestealers, what are they if not an allegory for colour "revolutions"? Using sweet sounding rhetoric about brotherhood, unity and freedom they force the proletariat to weaken and destroy their society in order for the cult's foreign masters to sweep in and devour it all.

Thank you for reading.

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This mod adds many new units to vanilla races (wraithguard/wraithblades for craftworld eldar, deathmarks for necrons weirdboy for orks for example), updates necrons, they have suprisingly good voicelines now and also adds 17 new factions, some of them have entirely new mechanics, (world eaters for example have single cap for both infantry and vechicles, increase resource generation whentheir units are in melee) and another two - death korps of krieg and death guard are going to be added in the next update. This mod is not trying to be as over the top as ultimate apocalypse (although every vanilla factions and a few modded ones have small titans). Campaign works with this mod and you can configure it to retain bases like in dark crusade for example. There are also 3 new game modes: survival, last stand and kill team (only survival is fully complete).

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