this post was submitted on 14 May 2025
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Linux Gaming

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[–] [email protected] 11 points 2 months ago (2 children)

'The endgame' really only started to become a thing with te launch of live service games. Or more specifically at that time, MMO games.

There was a time when it was perfectly okay to have a game you thoroughly enjoyed for say 10-, 20-, or 30 hours, and then 'ended the game'.

With game backlogs also having become a thing, I'm fine with playing a game like this, enjoying it while I am working through it, and then moving on to the next thing.

[–] [email protected] 4 points 2 months ago (1 children)

I don't do live service or MMO games. I DO do games that have an ending of sorts, something to strive towards. E.g. launching a rocket in Factorio, self-sustaining in ONI, etc. With Timberborn to my understanding there's no such thing.

There was a time when it was perfectly okay to have a game you thoroughly enjoyed for say 10-, 20-, or 30 hours, and then 'ended the game'.

Any citybuilder I put down after 30 hours is probably one I consider a failure. The key thing with citybuilders is they're supposed to have replayability.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

Replayability because the core gameplay loop is fun, I whole heartedly support. I still (re)play (Open)TTD for this very reason and that's been here for decades with no end in sight.

Endgame however, not always required.

[–] [email protected] 2 points 2 months ago

Build the city, you did it!

New game, some variations and randomness to events and resources, and that’s all ya needed.