this post was submitted on 02 Sep 2023
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[–] [email protected] 50 points 2 years ago (3 children)

The other day a guy in my group straight faced said something like "The beauty of D&D is we can make up and try out some rules for, like, a chase scene. If we don't like them we can be like ok that didn't work let's try something else."

My dude that is not a unique property of D&D. That's true of any pen and paper game. The fact that D&D provides lousy rules for things and we have to stumble around trying to come up with something that works is not a strength

[–] [email protected] 14 points 2 years ago

Tbf, D&D is kind of a stand-in for pen and paper games in pop culture

[–] [email protected] 9 points 2 years ago (1 children)

In this case, the DMG has chase rules (p. 253), but they're not really good.

So, it has that going on for them?

[–] [email protected] 1 points 2 years ago

D&D haters and not reading the official material: name a better duo, I'll wait.

[–] [email protected] 1 points 2 years ago

At least it's better than the old star wars rpg chase rules

[–] [email protected] 41 points 2 years ago

This is why I like Pathfinder. The core of the game is still to make a ruling if you need to to keep the game moving, but there is so much more mechanical support for the things the players might want to do.

[–] [email protected] 8 points 2 years ago (1 children)

For the love of god, try games that aren't 5e or Pathfinder

[–] [email protected] 5 points 2 years ago

This should be an automatic pinned comment.

[–] [email protected] 6 points 2 years ago

This makes no sense. No one's telling you to publish your rules for WotCs benefit. They're saying you don't need to feel beholden to rules you don't agree with. You're not working for WotC, you're "working" for yourself.