Brain

joined 1 year ago
[–] Brain@lemmy.zip 7 points 4 days ago (1 children)

You need to run something like AntiSplit-M to make the split package into an APK that is usable.

I'm not affiliated with that program, it's just the one that I was linked to when I had similar questions about split apks. So use it at your own risk obviously.

[–] Brain@lemmy.zip 1 points 1 week ago

Specifically, it’s a whopping 102.614 GB.

It also isn’t too surprising as download sizes for “AAA” PS5 games nowadays are similar

I hate this sites clickbait titles. Then it clearly points out it isn't really that "massive" and is similar in size to other modern games.

[–] Brain@lemmy.zip 5 points 1 month ago

This game had a lot of promise, but the hype could never be lived up to and on top of that they chose to use it as an experiment with the procgen stuff.

I think they have some good bones to work with going forward, seeing as it was Fallout 4 in Space, but they need a team to flesh out and then write a mountain of lore to go with it in the future. Elder Scrolls and Fallout tend to have excellent game lore that comes with their IP, something Bethesda at least in part inherited from the original creators of those games. Not realizing a lot of that is what makes their games special really hurt Starfield.

Other things that I didn't like was they were too busy saying can we do this, instead of should, when it comes to the procgen systems. It was too ambitious for their first time out especially when their other games have well fleshed out worlds, yes I know Skyrim caves were similarish, but they weren't the exact same thing every single time. Then to top it off, barely anything came from the Unity, they basically wanted you to play this game 10 times in a row to get all the achievements, which I did, but it ruined my want to play it again for a long time. Then you have the space aspect, sounded super cool, then it wasn't, go to location, load screen, enter ship, load screen, go to space, load screen, map, find world you want, load screen, maybe have a battle, open map, choose planet, choose landing location, load screen... it was very repetitive and not always in a fun way.

In future games I think it would be way better if they focused on a core group of systems, IMO 5-6 would be best, if they want to actually keep most planets empty, which they claim was on purpose, then pump it up to about 10. Set a cool story in that area, then in Starfield 3, do another 5-6 new ones but only keep 2-3 from the game before. IMO, that would give them more longevity in the series and allow them time to build that lore and flesh out some stories. Think Elder Scrolls and how most games focus on a different region of the Tamriel.

Obviously this is just like my opinion, but man Starfield has a good idea with an overly ambitious and ultimately poor execution.

[–] Brain@lemmy.zip 4 points 1 month ago (2 children)

I've read some comments on other articles about this saying that by using cash and avoiding the loyalty card they won't have the data that shows how often you buy certain products and if you buy them at regular price or only during sales. I don't know if that's true, but it does seem somewhat logical to me that the AI is going to use your past purchases against you, they already use that same idea to send me paper coupons once a month based on stuff I usually buy.

[–] Brain@lemmy.zip 1 points 1 month ago

Age of Mythology and Age of Empires.

Age of Mythology: Retold is set to launch on March 4 for PS5 starting at $29.99. A Premium Edition is also available for $49.99 which gives purchasers 5-day early access, access to the Immortal Pillars expansion, a second expansion, and more.

Age of Empires 2: Definitive Edition will premier on PS5 this spring.

[–] Brain@lemmy.zip 1 points 1 month ago

It’s unclear why the current feature needs to be pulled and then brought back,

Sony never said they'll be back for free...

[–] Brain@lemmy.zip 1 points 1 month ago

Not really a surprise when data indicates the PS5 is outselling the Xbox Series by more than double, and I believe is also available in more countries.

[–] Brain@lemmy.zip 5 points 2 months ago

Reddit doesn't have much of a choice than to fight this. If they roll over and give out the data every other studio will want the same treatment. Which likely would also involve the Authors Guild and RIAA as well wanting info on posts.

They would certainly like to maintain the posters and the data they bring by blocking this, but if push comes to shove, the posters are going to get hosed to save the stock.

[–] Brain@lemmy.zip 3 points 3 months ago

Service plans also enable location services and geofencing for wired RPlate users

So some of the plates do have that function built in and you have to pay monthly to use it.

[–] Brain@lemmy.zip 7 points 5 months ago

I'm not that old, but time is flying at me, and in my experience it's that older people don't have the same time options and skill level to "git gud" at newer games and that just makes online games less fun for some of us. So single player games we can take our time on and finish without somebody in the headset barking at us. I really prefer things like Fortnite STW these days, I can log in and choose to pair up with others or go it alone and I have the option to choose my difficulty level with the different biomes.

It's ok, one day Gen Beta will be the same way with the Z's, it's the circle of life.

I still play online some, but I've come to the conclusion I'm not great at it and never will be and I'm ok with that.

[–] Brain@lemmy.zip 7 points 6 months ago

Just for reference on how low that amount really is to them, they had around 75 Billion in revenue, 2.4 billion of that was net profit in the last year based on a quick search... That makes the fine around 1.3% of their net. A ridiculously small amount for multiple breaches.

[–] Brain@lemmy.zip 5 points 6 months ago

There have been posts on X/Twitter/Nitter and some Discords that some of the Mod-Menus have bypassed the anti-cheat, which makes all of this crappy for Deck players.

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