FlihpFlorp

joined 4 days ago
[–] [email protected] 2 points 2 days ago

I use the heavy pen MG on squids as it takes care of so much, harvesters, hordes of votless, air craft

I like the crank up the RPM on voteless. basically tap firing letting recoil kick up from the body, and just letting it rip into a crowd, mmmm amazing

Against overseers and aircraft medium rpm

and against harvesters i find the TTK with my aim roughly the same on all 3 firemodes so i set it to lowest so i can waste less ammo

I feel like people forget you can change the fire mode after mission starts

I love this gun it just packs a punch and the variable fire mode that you can change any time divers lets it flex between precision (for an automatic) and *AHHAHAHAH HAHAHAHAAAA" -Helldiver

But alot of people forget you have 300 bullets between resupplys, and if you tap fire berserker heads, that is a lot of freedom to spread

[–] [email protected] 1 points 2 days ago

For artillery cannons load most kaboom first and least kaboom last. Usually there’s more than 5 shells but you can only load 5.

Apologize if you team kill, it was completely unavoidable

On that note. Communicate before you throw an airstrike on the squad to clear enemies. Moments of close air/orbital support CAN be good if your fellow helldivers are on board

Clear out secondary (blue) objective first before you finish the main objectives. As enemies will increase spawning after all are complete

Play at your own level. Basically don’t drop into a level 10 if you can’t carry your weight. For me that was playing at 6/7/8 for the longest time

Now below this is gonna be about a warbond/gameplay so ignore this if you wantIn terms of warbonds (battle passes) they never expire, think of them as more DLC pages Personally id recommend democratic detonation as your first as you get 3 really good guns and thermite grenades which is good against hulks and chargers

Also their changing super citizen edition to be a warbond of your choice so yeah

Anyways welcome to super earth diver!