Satellaview

joined 1 year ago
[–] [email protected] 3 points 1 week ago

Yeah, checks out.

[–] [email protected] 6 points 1 month ago

[realizes why that album about ecological collapse and/or abandoning Earth to colonize space is called Overshoot Days] oh

[–] [email protected] 4 points 2 months ago

Extremely true! It definitely feels like the 3DS did—really straining and struggling constantly, like it’s perpetually just one wrong move away from crashing.

Navigating options and switching between game tiles for stuff that’s already installed is pleasantly responsive, though, and that’s probably a solid 70% of what I do in an OS like this.

[–] [email protected] 12 points 2 months ago (2 children)

I love the style of the 3DS and Wii U menus. I certainly wouldn’t mind more fun elements like those, especially StreetPass—I loved StreetPass, though it’d be impractical on a device even bigger than the already not-pocket-sized Switch.

But try using them side by side, and it’s immediately obvious how sluggish and unresponsive those older consoles’ menus were. The 3DS’s OS feels to me like it’s constantly screaming in pain, barely able to run at all—moving between icons takes something like a half-second, switching modes takes three to five and a full loading screen…

I do miss the style, but I definitely wouldn’t want them to go that far in the opposite direction again. Just a little more flair and fun, maybe one gimmick.

[–] [email protected] 6 points 2 months ago

Cool! That top-right one has a great sense of movement in it.

[–] [email protected] 3 points 3 months ago

I extremely appreciate both the rules templating being completely correct and the reference to Delta Species. Been a long time since Holon.

Excellent work!

[–] [email protected] 3 points 3 months ago

An interesting article, but noticeably flawed.

“Staring at the floor” feels more like a rhetorical trick to dismiss skepticism than anything. I’m harsh on AI tools because, for the purposes I have tried to use them for, they simply do not function— really, AI critics can be staring at the middle, at what is actually being delivered.

Besides, it’s shockingly credulous on OpenAI’s claims that the new model tried to jailbreak itself. There’s no way to fact-check a claim about something which may or may not have happened internally, and they have every incentive to lie about how spooky and dangerous their technology is.

That said, AI is plenty capable of inflicting a lot of damage even without being superintelligent. So there’s some merit to this regardless.

[–] [email protected] 37 points 4 months ago

Wii Fit Trainer’s dash attack.

[–] [email protected] 15 points 5 months ago (10 children)
[–] [email protected] 16 points 11 months ago* (last edited 11 months ago)

I don’t think the problem was the building.

Financially, I think the biggest problem was paying an entire cast of actors… AND an entire secondary backup cast backstage already in makeup and ready to swap in at a moment’s notice, because the breakneck pace meant you absolutely couldn’t afford to wait an hour for somebody to drive in.

Like, the limiting factor here isn’t that Disney couldn’t make a building big enough—it was that the whole design of “every guest should get enough face time with an actor character to feel like they’re a protagonist” just doesn’t scale well. Double the seats? Now you need twice the actors for the same amount of interaction, and that ratio means your overhead is going to be thin no matter what.

…I still wanna see somebody do this with a cruise ship, though. Just… if you’re also gonna make it a LARP, you’re gonna have to be more careful about the business implications of your narrative design.