Vlyn

joined 2 years ago
[–] [email protected] 1 points 1 week ago

Actually around half the budget of an AAA game is just marketing cost. Which feels wasteful, but if you need to recoup hundreds of millions it might be necessary.

[–] [email protected] 1 points 1 week ago

Actually around half the budget of an AAA game is just marketing cost. Which feels wasteful, but if you need to recoup hundreds of millions it might be necessary.

[–] [email protected] 5 points 1 week ago (5 children)

I don't condone this, but we already had $60 games 10 years ago. If you simply add inflation you'd be at $81 today. That doesn't even take into account that modern games also have larger budgets compared to back then.

Video games really are a cheap hobby comparatively speaking. I still wait for sales of course :)

[–] [email protected] 6 points 1 week ago (2 children)

Windows 11 finally allows you to simply uninstall OneDrive. Before that you had to do weird registry hacks, that often broke something :-/

[–] [email protected] 4 points 2 months ago (4 children)

It's no longer an edge case if faulty self driving becomes the norm.

Want to kill someone in a Tesla? Find a convenient spot and paint a wall there.

Doesn't even have to be an artificial wall, for example take a bend on a mountain road and paint the rock.

[–] [email protected] 2 points 2 months ago (1 children)

I also just got a warning, lol. Fuck them, I really need to come here more often :-/

Gravitated back to Reddit due to lacking content unfortunately..

[–] [email protected] 1 points 2 months ago

I get all that, but it's still not what I'm trying to explain. If TAA is forced in a game that supports DLSS/FSR it's still not used in the image itself, but rather just the motion vector data gets piped into the new algorithm.

Otherwise even with DLSS/FSR active you'd have all the smearing and bad quality of the original TAA implementation, which you simply don't.

So it's just pedantic if a toggle in a game appears on/off or at all, if the engine just uses the motion vector data and then uses DLSS/FSR/XeSS or what have you to actually do the anti-aliasing.

[–] [email protected] 1 points 2 months ago (2 children)

TAA just means temporal anti aliasing. Temporal as in relying on data from the previous frames.

The implementation of DLSS and FSR are wholly separate from the old TAA. Yes, they work on the same principals, but do their own thing.

TAA as a setting gets disabled because the newer methodes fully overwrite it. Some games hide the old setting, others gray it out, it depends.

[–] [email protected] 7 points 2 months ago (4 children)

What? All Ray Tracing games already offer DLSS or FSR, which override TAA and handle motion much better. Yes, they are based on similar principles, but they aren't the mess TAA is.

[–] [email protected] 11 points 5 months ago (3 children)
[–] [email protected] 5 points 5 months ago (4 children)

True AGI would turn into the Singularity in no time at all. It's literally magic compared to what we have at the moment.

So yes, it would easily solve the climate crisis, but that wouldn't even matter at that point anymore.

[–] [email protected] 6 points 6 months ago

Don't forget about spending thousands of hours in Diablo 4. And now he's eyeing up Path of Exile 2.

Hard working my ass, he spends more time on Twitter than I do at work.

 

I'm out of ideas on how to fix this, every now and then my Firefox browser gets a random white border around it. Windows 11, no compatibility mode active for the application.

When I maximize and minimize the window it goes away for a while.

One possible hint: This has started to show up after adding a third display (a 4K TV) to my setup. Even if the TV is fully off. But the TV is the only display which has a different resolution scaling active (all other displays are at 100%).

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