this post was submitted on 11 Jun 2024
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[–] [email protected] 186 points 1 year ago (12 children)

I hope they're using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn't hurt.

However, my expectations are very low at this point.

[–] [email protected] 135 points 1 year ago (4 children)

They haven't learned from Oblivion, Skyrim, or Fallout 4. Probably others.

Or really, they learned they can just keep releasing games on a hacked-up Morrowind engine, and make huge piles of money. So that's what they'll keep doing.

[–] [email protected] 66 points 1 year ago

Yup. ES6 is going to sell like condoms on an STD themed swinger convension no matter how many bugs are going around.

And the saddest part is that too many have learned nothing about AAA titles, and will preorder the game, making the game a massive financial success even before releasing anything of quality.

[–] [email protected] 31 points 1 year ago

Don't forget they learned they can charge for mods, too!

[–] [email protected] 16 points 1 year ago (3 children)

They haven’t learned from 3 of their best and most popular games?

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[–] [email protected] 60 points 1 year ago (11 children)

The budget for Starfield was twice that of Baldur's Gate 3. Throwing more money at it isn't going to do a lot if they're allocating it poorly.

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago) (1 children)

I'm not suggesting that a big budget alone is sufficient to make a good game.

However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It's kind of important.

[–] [email protected] 15 points 1 year ago (6 children)

I think it's going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don't have faith that they'll come to those conclusions.

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[–] [email protected] 23 points 1 year ago

Thanks, I needed that laugh.

[–] [email protected] 15 points 1 year ago (3 children)

I'm replaying Starfield, and on my second playthrough, I'm noticing the depth they put into this game. Sometimes a single dialogue line you said days ago will have an effect on NPC attitudes through an entire side story. I'm not going to argue that it's not a regurgitation of their lame formula they've milked for the past 15+ years, but they do need to reevaluate where their money/dev time goes to.

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[–] [email protected] 98 points 1 year ago (2 children)
[–] [email protected] 60 points 1 year ago (1 children)

I don't believe, they're actually 6 years into the development. Back then, they just announced that at some point, there would be a TES6, but they've been busy developing Starfield since then.

As part of Starfield, they did do some engine upgrades. You know what that looks like...

[–] [email protected] 39 points 1 year ago (4 children)

Their announcement for the 30th anniversary implies that it is in early pre-alpha right now. Chances of it running on the same exact engine as Starfield are practically 100%

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[–] [email protected] 74 points 1 year ago

If they take too much fucking longer I'm gonna look for my RPG fix Elsweyr.

[–] [email protected] 74 points 1 year ago (1 children)

Don't worry, in five years it will launch with the same physics tick rate bug and the dearth of anything interesting that is customary of any Bethesda Game Studios game.

[–] [email protected] 30 points 1 year ago (1 children)

Welcome to the place washed by Iliac waves

There's two and a half peasants with the same ugly face

You're not into small towns? Check out big-ass plains

Fifty times the size of Skyrim's, twice as many pointless caves!

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[–] [email protected] 71 points 1 year ago (11 children)

They could take 30 years to make it, but it would still be made by Bethesda and it would still suck.

[–] [email protected] 29 points 1 year ago (4 children)

I have great memories of Morrowind

[–] [email protected] 20 points 1 year ago (10 children)

I have great memories of Skyrim. And FO3. And New Vegas. And Fallout 4. And Fallout 76 actually got not bad. And Elder Scrolls: Online had one of my favorite quest chains in a game. And...

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[–] [email protected] 20 points 1 year ago (4 children)

It was still a glitch fest, but at least the world was top notch.

[–] [email protected] 12 points 1 year ago (3 children)
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[–] [email protected] 70 points 1 year ago (6 children)

Normally, I would say that I don't care when a game comes out, as long as it's a genuinely good, complete experience. But knowing Bethesda, it'll be another 5 years before we see anything, and then we'll get an embarrassingly buggy title, that hasn't innovated on anything since Fallout 3 came out.

I used to forgive them for anything, knowing that the modding community would just patch things anyway, but we've seen how Starfield was rejected by a ton of people with skills.

[–] [email protected] 23 points 1 year ago (2 children)

I think too many people forget that Skyrim was actually popular enough without mods to bring enough modders to the table to fix the rest of it. Bethesda seems to have forgotten that they actually have to deliver a mostly fun and mostly playable game for a proper modding scene to take root.

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[–] [email protected] 41 points 1 year ago (1 children)

The teaser itself is some generic terrain with procedural grass anyone could do in blender in 3h

[–] [email protected] 24 points 1 year ago (1 children)

That's what I thought at the time "yes that does spell elder scrolls VI, Bethesda, and?"

[–] [email protected] 28 points 1 year ago

Tbh it was 100% a move to avoid pissing off the fans by only announcing Starfield

[–] [email protected] 40 points 1 year ago (5 children)

I want to be positive and I'm trying to remain optimistic, but somehow I just know it in my bones that they're going to further Fallout 4 the franchise and strip away even more skills and attributes. Hell, maybe they'll get rid of dialogue entirely.

[–] [email protected] 17 points 1 year ago (5 children)

Indeed. I would love to have a "modernized Morrowind" experience -- an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system -- but all of us know that it's just not gonna happen.

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[–] [email protected] 33 points 1 year ago* (last edited 1 year ago) (9 children)

Yay, six more years til they release a buggy mess

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[–] [email protected] 33 points 1 year ago (1 children)

Excited for the special edition of the trailer

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[–] [email protected] 32 points 1 year ago (7 children)

I used to be a Dragonborn like you, but then I got a fire arrow to my dedicated graphics card.
Now nothing newer than Oblivion will ever run on that machine.

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[–] [email protected] 28 points 1 year ago (2 children)

Well, at least they won't need to make "thousands of planets" worth of "content", so the game might at least look consistent

Still, after Starfaild, my expectation is for TES6 to have something that kinda almost resembles Dark Messiah of Might and Magic's melee combat; only Archery, Melee, Magic and Armor skills to level up; Emil Pagliarulo's "greatest" story yet with double the time travel and multiverse bullshit; twice the amount of stories that get nowhere and that nobody in the world cares about; removal of stealth

[–] [email protected] 14 points 1 year ago (5 children)

Well, if you think about it, they might want to do a Daggerfall with thousands of nondescript villages and dungeons, powered by AI.

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[–] [email protected] 23 points 1 year ago (6 children)

It was 5 years and 8 months between the release of Oblivion and Skyrim. Oblivion was released on March 20, 2006, and Skyrim was released on November 11, 2011.

[–] [email protected] 19 points 1 year ago

Yes, but we didn’t have AAAAA gaming standards back then. Do you think they could have made a masterpiece like Skull & Bones in those days?

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[–] [email protected] 23 points 1 year ago (1 children)
[–] [email protected] 12 points 1 year ago

The beforetimes

[–] [email protected] 21 points 1 year ago

Probably working out how to add stealth archer mechanics to a MTX.

[–] [email protected] 17 points 1 year ago

Wow, thought it was like 2 years if you asked me

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