Hearts of Iron 4, Vic 2, Imperator Rome, EU4, ETC

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I swear they put more effort in the anti-communist propaganda system than in the rest of the game combined.

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Basically all it does is adjust the "Vanguardist" leader ideology (and Anarchism, base game has them liking professional army the most for some reason) and makes Command Economy enactable with just Council Republic (so without needing Autocracy / Oligarchy) to make the game experience a little bit less anti-communist.

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i hate fighting in siberia i hate fighting in siberia i hate fighting in siberia

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Fr why does the UK get so many state buffs

low effor meme

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So in the universe of Kaiserreich, the mod for Hearts of Iron, the Bolsheviks (sadly) failed in their revolution.

As a result, Marxism-Leninism became largely discredited. Hence, it was replaced by the Syndicalism we hear about in the game.

However, there is another socialist ideology (well, two, which is called Radical Socialism, but it doesn't have much to do with the following) in the game known as Totalism, which consists of a lot of authoritarian socialists in that universe. As a result, communists are often featured as Totalists.

Which would have been based if it weren't for the fact that:

  1. The symbol for Totalism in-game is very similar to the fucking Strasserist symbol.

  2. Benito Mussolini and Oswald Mosley and other literal fashies in OTL are depicted as Totalists.

So basically, in that alternate universe, horseshoe theory became a reality.

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From today's dev diary.

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That pfp (lemmygrad.ml)
submitted 2 years ago by [email protected] to c/[email protected]
 
 
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Okay, I'm not gonna pretend to be an all-knowing historian but the difference between the resources in the imperial core and the resources everywhere else is so baffling to me. One could argue that the imperial core has all those resources because of the colonies, but the colonies in the game barely have anything. the UK could lose all of their colonies in Africa and still produce a metric ton of steel.

Take a look at Germany:

pic:screenshot of germany with a ton of resources

As you can see Germany has a shit ton of steel and aluminum, two very important resources, and a little bit of oil and chromium.

Now let's check Africa:

pic:the horn of africa with barely any resouces

This is only one part of Africa since resource icons don't appear when you are very far away, but you get the point; Africa barely has resources except for some isolated cases such as the chromium in the southern part and some steel in the north-west.

Maybe I'm wrong, and please tell me if I am, but wasn't the reason the imperial powers colonized half the world to steal their natural resources?

And even gameplay-wise it would make sense to move resources to Africa, since in my opinion Africa is barely worth fighting for. You lose a shit ton of manpower and equipment to attrition in an offensive because there is no supply anywhere, and what do you get? 12 rubber?

I calculated all of the base resources in both Africa and Germany.

Africa has 66 steel, 0 aluminum, 250 chromium, 36 rubber and 1 oil.

Germany has 247 steel, 83 aluminum, 3 chromium, 0 rubber and 2 oil.

Apart of chromium and rubber the difference is abysmal. And remember we are comparing 1 (one) country to an entire continent.

What are your thoughts?

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Transcription:

Porfirio Lerdo de Tejada has reorganized the Armed Forces into the Mexican Red Army. The military is now devoted to defending the dictatorship of the proletariat.

The international revolution will not be won through the jabbering politicians, it will be won through force of arms. All the bourgeoisie of the world are assembled against us, the enemies of the proletariat are omnipresent. The Red Army is the only force standing between survival and annihilation.

Is it implying what it think it implies? That the devs are conscious that world liberation can't be achieved through reform but through violent revolution? And that the Red Army's purpose isn't to mindlessly conquer stuff as some libs may think, but to protect the revolution?

Honestly at this point I'm willing to bet that some of the devs are comrades.

Victoria 3 might be unpolished, but because of things like this I love this game.

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  • Replaced Legitimacy Penalty from Government Size with a Legitimacy Penalty from Ideological incoherence

Cool, I assume that throwing every single party into government for maximized legitimacy is a thing of the past.

  • Buildings will now only raise wages if they are either competing for wages or are below their minimum wage target; the target is based on employees' Expected Standard of Living to prevent too much active radicalization
  • Building wage targets are lowered in unincorporated states (e.g. colonies) and for discriminated pops

Very interesting, stuff like this makes me think that at least some of the developers are class conscious.

  • Rebalanced potential Oil and Rubber deposits around the world

Nice, maybe this can at least relief not being able to produce these resources and not being able to import since the AI barely builds stuff.

  • Revolutions will now always lose some amount of war support, even when they're out of troops, so they cannot go on forever

No more permanent revolutions? Troski in shambles.

  • AI is now more willing to settle wars that are going nowhere with a white peace

Great! I actually had a problem with these kinds of wars.

  • The Ripper can no longer be a child or toddler

These are my personal highlights, you can read the full patch notes here.

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We're in 1530 and there's not going to be a colonialism institution for a long time. It's supposed to spawn around 1500.

Essentially I got to PU Portugal and Castile (as Aragon) before they got their first idea, which means neither wanted to take exploration because it wasn't useful to them.

I always start with inno and offensive (best combo) so I don't have it either.

I'm in the process of annexing France and England and neither of them took exploration either. Castile did take expansion, but this is worthless unless you actually have provinces to colonise. Weird first choice tbh even for the AI.

Very weird situation, I'll have to take explo as my third idea group and start colonising. At least it means I get to spawn it. Though I was hoping Portugal would colonise for me and I would just integrate them later, but apparently not.

Still very good Mare Nostrum run, on pace and everything.

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Sigmunt Freud became leader of nazi party - loved jewish nihilist cocaine addict

Not my screen. Btw. how do you even make any money in that game, in Vic 2 it was basically "build factories lol" and here no matter what i do i earn pennies and mostly lose on everything i build, industry, administration, infrastructure, resources nothing seem to bring any money to bugdet and everything tanks the cash like crazy.

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I'm going back to it after Vic3. I made a post previously which you can see on my profile, but basically you'll have to wait for DLCs and patches to see Vic3 have more depth.

EU4 remains the benchmark and top-tier game.

Anybody else playing?

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Unfortunately it didn't spawn Marx or Engels :( I think I triggered it too late. Or just unlucky.

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The game is pretty good!

I was quite surprised on the class consciousness of the game, although I found some weird takes, such as the communist party of my country being composed only of the military, and the social democrats being the ones composed of the trade unions. But putting that aside, although the game doesn't explicitly say "communism good" you can see that the interest groups (such as the landowners, trade unions, the clergy and whatnot) only think of their own interests, which necessarily means that the only ones that fight for the interest of the majority are the trade unions, the socialists.


I really like the war mechanics, unlike EU4 or HOI4 you just have to mobilize divisions, assign them to generals, and tell them "ayo push/defend this frontline" and that's it. There's barely any micromanagement and I love it.


I also really like the economy mechanics. It has some weird things such as buildings that you very clearly need being projected as unprofitable, but overall I think it's excellent. Also, you are the one who builds the shit! No more liberals ruining the economy with cement factories, yay!

In Vic3 supply and demand modifies the price of goods from -75% to +75%, and having way too little of a good needed for factory inputs triggers a shortage, which reduces the output of the factories that require that thing, maybe? idk I didn't do the tutorial, and I don't really remember what the shortage warning said.


Overall although the game has some unpolished aspects, it has, in my opinion, rock solid foundations. Thanks for reading!

Also, rate my living standard inequality:

wealth disparity image

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If I'm not mistaken CK3 was cracked on the first day, that gives me quite some hope.

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Yesterday Paradox did a live stream playing the Netherlands on Vic 3. I'm really excited for the game!

Release dateApparently the game comes out the 25th of October (from Steam page)


PDX Stream (Gameplay starts at 22:41):https://yewtu.be/watch?v=wDPdWMTCFcM


One Proud Bavarian's Re-Stream (more interesting IMO, Gameplay starts 21:00):https://yewtu.be/watch?v=aWonqPjrEyc&list=PLKHS5gZnUCTzgLLjM8-VT8mNH55aWICyv&index=10

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To quickly explain, one of the empires I was bordering (a fanatic spiritualist imperial state) decided to get aggressive towards me after I integrated my two protectorate states. I, in my infinite machine wisdom, decided I wasn't going to take shit from some space cultists and declared war. I didn't check to see if they had alliances or defence pacts. And as it turned out, the entire galaxy turned on opinion (forming federations and defence pacts with each other, coming to aid of the space cultists), so in a panic I did a quick create_navy 10. hence the shitty resources.

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Mods: Ai: Not joining factions while at war B0 Total War Colored Buttons Instant War Nazi Germany Flag No Division Limit Player Led Pure Random Ai focus Vanilla Graphical Overhaul