Sim Racing

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The event will be streamed on YouTube and Twitch starting tomorrow at 11:00 CEST.

More info on https://simracingexpo.de

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 
 

I posted about my Moradness experience on Reddit after I received a defective glove. He then banned me from his Discord and allegedly released a response video to his Discord. It was later sent to me and I felt the need to respond after he indirectly called me a terrible person.

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cross-posted from: https://lemmy.ml/post/21453474

First of all we would like to comment that we have just opened an account in Lemmy and this is one of our first messages. Greetings to all!

We believe it would be good to inform the users of this community about the status of the development of our Open Source Racing Simulator.

Since a few months ago we are in the process of performing several tasks related to our version control system. It is our intention to stop using Subversion (svn) to start using Git. We believe it is a better and more modern system for the development of our project, and we think it can help to attract more developers than using Subversion.

This change also involves a repository change. While Sourceforge (current) has support for git, we think we would be better off elsewhere, and for that the people behind a-lec.org have offered to host us with an instance of forgejo, as well as space for our website, our masterserver and possible things that may come later. You can find more info in this post of our website.

But to be able to do this it is necessary to make important changes in the structure of the project, and for this the code is being revised to facilitate the separation of the game base from the assets (tracks, cars, robots...). In addition, an audit of these assets is being carried out, which is taking quite some time.

As for the development itself, particles (smoke, sparks, dust...) are being added in the OSG graphics engine, although this is still at a very early stage of development.

We are also working on a Download Manager that allows downloading content from repositories, although this is giving us some headaches in the Windows build.

A lot of work has been done on the LS-GT1, LS-GT2 and LP1 categories, with new physics (Simu 4.1), new skins and improvements in the AI of the robots.

New tracks are also being worked on, such as Ardennen-Spa which you can see in the video below, Long Jour (former LongDay based on Le Mans) and the improvement of some tracks already included in the game.

Perhaps most important, though, is the work being done on several fronts to optimize the game's performance, but this is an arduous task.

For all this work, all possible help would be greatly appreciated, so, as always, we are open to receive both new developers and occasional contributions.

As an example of this we leave you with a video in which we performed a USR robot race in the aforementioned Ardennen-Spa, where you can also see the first implementation of the particles. We hope you like it: https://peertube.linuxrocks.online/w/31d4orqABsmwCGEsEpjpVf

Cheers!


https://www.speed-dreams.net/


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Hello,

Would it be possible to have weekly discussion threads? This usually helps giving people a place to chat without having to create posts themselves

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Comfy (files.catbox.moe)
submitted 5 months ago by [email protected] to c/[email protected]
 
 
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Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics realism. It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL v2+ license, and the clear and modular architecture of its C/C++ code base.

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Seems familiar? (files.catbox.moe)
submitted 5 months ago by [email protected] to c/[email protected]
 
 
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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 
 
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Following up on the meme

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From October 18 to 20, the KUNOS Team will be at the ADAC SimRacing Expo 2024 in Dortmund, one of the biggest events in sim racing and esports, where fans, professionals, and industry leaders from around the world come together to explore the latest innovations in virtual racing.

For the first time ever, fans will have the chance to get hands-on with Assetto Corsa Evo! We’re incredibly excited to invite you to experience the game in person, explore its new features, and immerse yourself in the next evolution of racing simulation. Not only can you try out Assetto Corsa EVO, but you’ll also have the unique opportunity to meet and chat with the KUNOS team, including Co-Founder Marco Massarutto and some of our dedicated developers and testers. We can’t wait to share this moment with you!

The game will be playable to the public, featuring a selection of cars and tracks in varying weather and track conditions that will be part of Assetto Corsa EVO’s Early Access. You’ll be able to experience our simulator at the booths of our partners who have been integral to the development of this project.

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The title promised by Assetto Corsa modding group turned game developer REG Simulations has entered early access on Steam.

Argentinian studio REG Simulations have been promising over the past year a sim racing title featuring content pertaining to their home country's racing scene, such as Turismo Carretera and TC2000. Along with that, many tracks within the Latin American country including Autódromo de Rosario, Autódromo Roberto José Mouras circuit and Autódromo San Nicolás are part of PISTA Motorsport.

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