this post was submitted on 11 Feb 2025
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I don't know that it needs more than one prescribed way to play, it just needs to be "good". I know that's a vague term though. But a short, cinematic well executed game sounds pretty appealing to me to be honest. But maybe I've just been playing too many lengthy CRPGs lately. I find myself longing for something short and sweet.
By modern standards, Halo 1-3 are short games, but there's a lot of freedom and reason to improvise in any given combat encounter, and the reputation of The Order was that it didn't offer anything like that.
Even games that are purely quick-time events like Until Dawn seem popular enough, and there's not much open-endedness or freedom in that gameplay design, you just execute the prompts. I haven't played The Order 1866 myself, but I'd wager the problem was that it wasn't fun to play, not that it was short and prescriptive in its gameplay.
It was not fun to play. The mechanics were sluggish and stilted. The story was good enough and at the time it was a gorgeous game.