this post was submitted on 18 Mar 2025
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[–] [email protected] 102 points 1 month ago (7 children)

Honestly, most new games just fucking suck. They're too expensive, often don't run properly at launch even on excellent hardware, and those that don't have micro-transactions built-in require you to purchase DLC to get the whole game.

On the other hand, the older titles almost always run well on my machine, have a ton of community DLC, and in general are just designed better because they were built to bring the player as much fun as possible, not to extract as much money as possible.

Plus, the quality content generated from 2005 - 2015 represents some of the best ever, and can provide hundreds of hours of enjoyment before you even get into the 2010s. Why waste money on something that may not work, and that I likely won't enjoy as much as the games I bought 10 years ago?

It's why I usually wait at least a year after release to consider whether or not I'm going to buy a title.

[–] [email protected] 1 points 1 month ago

Amen. I also have a ton of issues with contemporary game design—padding playtime with procedural generation, prioritizing graphics, world size, or narrative over gameplay… etc.

Nowadays, I feel as if every game tries to compete for "most game" while lacking cohesion and polished ideas.

And to top it off: non-optimized game size. I'm sorry—I don't care if your game is $2.99, I'm not downloading 80GBs just to try a game I may refund an hour later.

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