this post was submitted on 20 Mar 2025
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[–] [email protected] 44 points 6 days ago (14 children)

Assembly language is not something you would ever really program a game in.

Back then you wrote whatever you needed to be performant and/or that involved close access to the hardware in assembler. A game would definitely count. It's kind of nice to do, in many ways it's simpler than high level programming, you've just got a lot more to keep track of.

[–] [email protected] 21 points 6 days ago (12 children)

This isn't really true on modern systems anymore. Lower level languages like C and Rust are more or less just as performant as handmade assembly.

[–] [email protected] 11 points 6 days ago (1 children)

Sure, compilers have come a long way since then and there is vanishingly little you'd write in assembler now-a-days, and you'd probably drive yourself mad trying to do so on anything more complex than a microprocessor.

[–] [email protected] 5 points 6 days ago

No disrespect, but I love that folks from the UK always say "assembleuh" like they were on their way to saying "assembly" and got spooked halfway through

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