this post was submitted on 30 Nov 2024
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[–] [email protected] 5 points 5 months ago (16 children)

Huh? How did you manage to do that?

[–] [email protected] 8 points 5 months ago (15 children)

A while ago I started a Dark Urge paladin who immediately broke his oath upon reaching Gale. Shortly after I ran into Mol who I think I failed in intimidation check against if I remember right. She said she'd tell the guards I was threatening children.

I wandered off and did all the rest of act 1, found Halsin, wiped out the goblins and leaders, etc, and when I got back to the grove if any guard saw me it'd trigger a dialogue where I had to talk my way out of it or they'd attack me because of Mol. Thing is, I talked my way out of it, but it didn't move my character after the dialogue so it'd just trigger again on a loop forever.

I used Astarion to turn my PC invisible to get around this, talked to Halsin who didn't seen to mind, received rewards, thought I'd subverted it. Then I went to camp for the end of act one celebration and, yep, the gurds did the same thing there as well. Except now they're all together on my camp and every single other character that was there but the four in my party was on their side. That's Halsin, Laezel, Shadowheart, and every single thiefling and guard against my unrested party.

Broken. Do NOT mess with Mol.

[–] [email protected] 2 points 5 months ago (14 children)

Not really broken, you don't have to intimidate her. I'd say more like you inadvertently pissed off the only important child in camp, and now have consequences.

You actually dont have to resolve the grove quest though, you can ignore it and it will "happen" on its own, or else you can just join the goblins side temporarily.

[–] [email protected] 5 points 5 months ago (1 children)

I disagree about the you don't have to part. You can, and you should explore these dialog options if you feel like. They are part of the game for a reason. It's role play. This was just a standard conversation option with an NPC, and it also had an option to resolve the conflict it created.

The option to convince the guards that you are good was functionally broken. Gamoo explains that as well in the post above. The point is, it's a bug. It's far from perfect.

Also bugs: You can (at least we constantly ran into this, even recently) also lose romance options because of events that happen at long rests. They overwrite the romance events.

The mage tower quest, one particular and important NPC was stuck and didn't even have a turn in combat. Just T posed there. Reloading the save did not help.

That said, the game is great. Just not perfect.

[–] [email protected] 3 points 5 months ago

If Larian has called it a bug then I'll agree it is. I'm saying though it wouldnt bother me if it was intentional either. Sure a bit heavy handed of a reaction to essentially bar you from camp, but each playthrough going differently than expected is a strong point.

Also, can and should are not the same as must or have to.

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