this post was submitted on 11 Dec 2024
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Virtual Reality
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I don’t think it was bullshit. When Alyx came out, SteamVR still had substantial issues managing VRAM at times. As a VRChat player, it was very obvious.
This warning may have been partially related to the SteamVR overlay failing when VRAM is full, when it failed the overlay wouldn’t work. And then there were massive perf issues when returning to the app. All centered around managing VRAM.
To this day the overlay will fail to come up if VRAM is maxed out or over burdened. But it seems to recover better. So this issue has improved a lot since Alyx came out. At least in my experience.
Maybe I’m way off. But to sum things up, I don’t think it was bullshit. It was just very cautious and upfront about possible issues.
It is strange that you are still seeing the message on your new config tho. Might just be a bug. — Maybe it’s reading your integrated graphics VRAM in error? Are you using Link with a Quest? Maybe that config causes it to read things wrong?
I'm using a Reverb G2 connected directly (which admittedly is the only way to use that headset).
I dunno. I can hop into the SteamVR overlay during gameplay just fine, or even pop up the dumb WMR menu and pin virtual desktop windows all over my game environment without issue. I have no idea what the bee in its bonnet is about. Based on my limited it experience it seems to show that warning to everybody regardless of all other external factors. There are people online with even more powerful rigs than mine complaining about it.
I wasn't really fishing for a solution. I just find it deeply silly, and kind of amusing.
Can you explain what you mean by connected directly?
Not... Wireless?
Ahhh gotcha.. didn't put two n two together with the Quest.. duh