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submitted 11 months ago by [email protected] to c/[email protected]

Hello everyone here on the Fediverse

I’m making a free and open source platform fighter featuring FOSS mascots (like Tux, Nolok, Konqi, Wilber and others). I’m doing it on my free time, but it’s something I’d really like to get it done. It’s been brewing in my head since May/June, and that’s really when I got the basics done using SDL2 (I will use SDL3 when it gets officially released). Right now I’m working alone while also having a job in the meantime, and that’s basically to get contributions from you that I wanted to post it here. Right now, I got the 2D rendering engine done using OpenGL 2.1, and I’m looking to add OpenGL 3.3 support as well.

For those interested, the repo is already on Github at this link.

And if you don’t think you can help me with the development, feel free to also talk about it around you and tell me what you’d like for this game. I will be happy to see your suggestions (and contribution if you can ^^).

Best regards and hoping to see you here

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submitted 1 year ago by [email protected] to c/[email protected]

We are Ludo Ex Machina. We are a group of aspiring game developers with leftist political beliefs; we are mostly anarchists or anarchist-adjacent. Ultimately, we’d like to incorporate as a worker-owned cooperative.

Since forming, we’ve written a code of conduct and established some barebones internal moderation procedures. We’ve set up some services on one of our member’s personal servers for the group, and we could set up more/different services if we decide we need to. Currently, some of our members are putting together a single player space racing game in Godot.

While we already have a lot of relevant and complimentary skills in the group, we find that there are a few gaps that could stand to be filled.

  • We need 2D and 3D artists. We have one artist, but their time is split between this and another project, and they will have to disappear for a while after they are done with school.

  • We need at least one developer with project management/software development process experience. The one developer we have who currently has this experience in a collaborative context has been too busy to help us with this. We have one other developer who is familiar with software development process, but they have primarily done solo development work previously.

  • We would like to recruit a couple of developers who are comfortable with engine-level development, preferably in Rust. The game engine situation is kind of bad for indie devs right now. Unity and Unreal come with licensing agreements that large corporations can change whenever they want (and Unity has recently made clear that the enshittification has begun in earnest). Godot has technical problems all the way down to the core and a hostile contributor environment. Bevy is technically and culturally the right thing, but it is young and under-developed. Ultimately, we would like to invest in Bevy as our long-term engine pick for game development, but to do that effectively, we’d like to have a development team which is capable of working around the engine’s immaturity.

  • We could use an experienced creative writer. Although various members of our group do have some creative writing skills, none of us have experience working on any large creative writing projects. Some of us have expressed an interest in doing some sociological storytelling in our games, so experience with this style of writing would be a plus.

Feel free to comment if you have any additional questions. Anyone who is interested should send me a DM.

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]

Due to the head dev being away till he comes back on october 11th to be able to put in his 8 days into developing the source-code, on his behalf, I post this in hopes of attracting any devs here who may be interested in helping out with finish setting up all 8 of Splinterstice’s repos, to have it ready for his return, and potentially even more beyond that. Although I should preface that a lot of the docs that are currently posted onto all 8 of the said repos have outdated info, and since I myself lack technical skills of my own, that has rendering me as unable to update all of these with the most recent iteration of the docs that I have on me. But beyond that disclaimer, the goal of this post still stands.

main repo:

http://it7otdanqu7ktntxzm427cba6i53w6wlanlh23v5i3siqmos47pzhvyd.onion/SplintersticeOrg/splinterstice

all 7 of its mirror repos (in no particular order):

I should clarify that I myself make up for my lack of technical skills by doing all of the non-technical work that’s still required for the development of this project by writing the abstract, specs, and docs via utilizing the amount of technical knowledge that I do happen to possess (for all 8 of the repos above), along with being Splinterstice’s project coordinator.

Now with that clarification out of the way, I present the 6 requirements in the form of questions that you’re to comment under this post with a “y” or an “n” as you’re answer to each one of, for joining the open-source project:

  1. as a web dev, is Javascript one of the languages you program in? y or n

  2. are you interested in darknet technologies and or related subjects? y or n

  3. do you have decent enough time management skills to free up some time out of their day, for which you’re able to manage for dedicating to new projects? y or n

  4. for the single Git webhook, can you set up a hidden service on Tor (since connecting Drone to a Darktea repo is like Drone on a server with gitea behind a reverse proxy, hence why it’d only require that you 1st set up gitea, then set up the Tor instance and forward requests transparently)? y or n

  5. before finally deploying the single git webhook, are you able to subsequently connect it to https://matrix.to/#/#single-git-webhook:matrix.org, after setting up and then configuring it to connect to all 8 of the repos above? y or n

  6. shall you update the docs on the totaling 8 repos above, to the most recent iteration of it that I(the project coordinator), if you decide on wanting to join the official Matrix space for this project to contribute to it however you’re truly able, at this moment? y or n

Further Clarification: If you have “y” for at least one of the requirements below, then click the link under the title of this post, to be the official space for this project. From there, you’ll have joined the rest of the rooms to get started on what you intend on contributing to Splinterstice’s development.

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Welcome to INAT! (programming.dev)
submitted 2 years ago by [email protected] to c/[email protected]

This is a place where you can look for teams for any programming related things you might be doing

This could include things like programming jobs, some projects you want to do and need some collaborators for, some revshare game dev work, some game jams, etc.

Feel free to make a post or browse some stuff other people have posted. If you no longer need people make sure to edit your post title to start with [FILLED] to mark so

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