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Nice.
I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?
Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.
That does not detect things like wall hack and aim-bots that don't modify the game state directly.
Don't tell the client what's going on outside its vision, I suppose? Add a small buffer to compensate for latency, so wall hack would be more of a "corner hack".
Is this a Linux problem? I've never had to look for this detail before in Windows.
No its common for anti-cheat on Windows to have full root permission to your entire system Windows users are just on average less intelligent, less concerned about privacy, and, more ignorant about technology. This doesn't mean using Windows makes you stupid its just the OS of choice for the stupid and ignorant.
Holy logical fallacy batman. Ad hominem much?
Ad hominem isn't when you insult people AND make an argument its when you insult people INSTEAD of making an argument.
User initially believes that this is only a Linux issue because its almost entirely discussed on forums frequented by technical people who often use Linux whereas forums full of Windows gamers are equally effected but ignorant of the topic.