It has been discovered that manipulating DLL functions with AMD’s technology could result in a VAC ban.
So actively altering game code can be misconstrued as trying to cheat. Well consider me fucking shocked.
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It has been discovered that manipulating DLL functions with AMD’s technology could result in a VAC ban.
So actively altering game code can be misconstrued as trying to cheat. Well consider me fucking shocked.
Things like reshade and controller api modifcations redirect dll functions. The line is kind of vague about the specifics.
Should people on steamdeck ironically be banned for how proton changes how the DX11 is read and converts it to vulkan?
Should people on steamdeck ironically be banned for how proton changes how the DX11 is read and converts it to vulkan?
it's just converting the call that the game make to vulkan, it's different, it don't touch game code at all
Its not exactly, its a dll conversion. You overtake the dll the game uses and replace it with a different library. Same idea with reshade. You bypass the dll given by the game to use your own.
Possibly not since Proton is Valve's thingy, but who knows.
And yet use of actual cheats doesn't result in VAC bans, and the game is in just as bad of a state as CS:GO, with most old cheats being easily ported over. Good fucking job...
Not even purely just a CS/Valve issue, which is the worst part. Anything that runs BattlEye struggles with rampant unpunished cheating, and yet they successfully ban anyone running legit systems, or software that has nothing to do with the game. Somehow it's only getting worse, because a bunch of new games are introducing Ring0 anticheats, that have access to way too much information, but still fail to do what they're designed to
still fail to do what they’re designed to
they were designed to create chinese botnet, and they will
«anti-cheat» is the same as «anti-terror» — a gift-paper wrapper
It's of course easier to ban something that modifies game files without hiding it, than it is to ban something that tries its very best to hide its very existence.
It does results in bans of course but they sadly don't catch up with cheaters fast enough.... Or in some cases is difficult to catch on without the crazy anticheats we have seen complains about.
AMD when injecting code into a game triggers the anticheat
That's fucked, imagine having no idea, enabling it and being banned from a game you've been playing for years because of something your graphics card manufacturer suggested.
valve said they would undo the bans based on this once amd gets rid of their anti lag software for the game
The game also supports NVIDIA Reflex technology, but Unlike Anti-Lag+ which works on a driver level, Reflex is incorporated into the game itself.
This shows how Nvidia's size and money allow it to improve its market position without necessarily having better tech. They may sign deals with game developers to implement Nvidia-exclusive features rather than have to tamper with DLLs and such.
Or...you know... they actually provide a SDK for devs to implement it (unli'e AMD).
Not sure what you mean, obviously they must provide some bindings for developers to actually use their product.
But it's not enough to offer a solution — you need to get people to use it. Doing it this way means Nvidia has to go out and convince studios to spend the effort, provide assistance if necessary, etc — which plays to its strengths as market leader, because it doesn't require their product to be better, it "just" requires more employees and business contacts.
AMD, being smaller, instead goes for a riskier lower-level approach that needs less contact with developers, hopefully side-stepping the need to extend resources to drive adoption, because games get the feature "for free".
That's probably for the best.
Surely Valve is reversing these? I'd be pretty pissed.
Read the last line of the quoted tweet.
It appears that I have made a mistake.