GameDev

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A community about game development.

Rules:

More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥

GameDev Telegram chat.

founded 2 years ago
MODERATORS
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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

Hey! Here is the first Devlog for the game Cake Quest, a quirky fantasy turn-based RPG inspired by games like Chrono Trigger, Final Fantasy and Undertale I'm doing the music and sound design for. We're a small team of 5 people and started working together after meeting each other at a game jam earlier this year. With the game we're first working towards a minimum viable product before we want to get more funding, so we hope to have a demo ready before the end of the year. For more info check the devlog! ^^

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Hoping for some advice on AI pathfinding terminology

Basically I have a town made of individual hex shaped tiles with buildings on them. Each tile will have footpaths too, and my little people will hopefully wander around the paths, travelling to other tiles via their path connections.

I'm fine with learning this stuff but just not sure exactly what terms to search for to get started!

Should I be looking up specific #Godot features for finding routes? Algorithms? Help!

@gamedev #GameDev

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I made a horrible mistake with my first game

So for context: I'm a programmer and I like the idea of not using a game engine, but I have no real prior experience with game development specifically.

I thought it was a good idea to make a text adventure game (think Zork) in C, since the language offers great portability, including the ability to run code on the 6502. Also a text adventure game made sense because I can't make art and idk anyone else who wanted to work on a game with me.

This was a terrible idea for a few reasons:

  1. A text adventure game is impossible to make with a small scope
  2. My from-scratch engine wasn't really designed with modifying the game data mid-development in mind
  3. I have no clue what I'm doing.

I just don't know what to do now. Any ideas? @gamedev

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VERY WIP. Please be kind :)

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This is a talk from BenUI for #notGDC.

Covers UI / UX best practices and thinking through the lens of:

  • Letting the player know something
  • Letting the player do something
  • Letting the player feel something

Slides are available as well

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This is a talk from BenUI for #notGDC.

Covers UI / UX best practices and thinking through the lens of:

  • Letting the player know something
  • Letting the player do something
  • Letting the player feel something

Slides are available as well

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This is a talk from BenUI for #notGDC.

Covers UI / UX best practices and thinking through the lens of:

  • Letting the player know something
  • Letting the player do something
  • Letting the player feel something

Slides are available as well

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This is a talk from BenUI for #notGDC.

Covers UI / UX best practices and thinking through the lens of:

  • Letting the player know something
  • Letting the player do something
  • Letting the player feel something

Slides are available as well

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Narrative scripting languages like Yarn Spinner or Inkle were originally meant for writing dialogue, but I think they can also be used for scripting the world progression even when no dialogue or even narration is involved.

Example for something silent that can be scripted with a narrative scripting language:

  1. When the player pulls a lever...
  2. Move the camera to show a certain gate
  3. Open the gate
  4. Move the camera to show something interesting behind the gate
  5. Return the camera to the player

Even though no text nor voice are involved here, I think a narrative language will still fit better than a traditional scripting language because:

  • Narrative languages describe everything in steps. Scripting languages will need to work a bit harder to generate steps the actual game engine can use.
  • Narrative languages have visual editor that can help showing the flow of the level as nodes.
  • The interface between a narrative language and the game engine tends to be seems to tend to be higher level (and less powerful) than the one with a traditional scripting language.

On the other hand, flow control seems a bit more crude and ugly with narrative scripting languages than with traditional scripting languages. It should probably still be fine for simple things (e.g. - player activates a keyhole. Do they have the key?), but I wonder if a game can reach a point where it becomes too complex for a narrative language (I'm still talking about simple world progression, not full blown modding)

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

So, this engine is new to me. I was looking for a rendering-only engine (which this isn't) when I found this.
I'm wondering if anyone has any hands-on experience with it, his it compares to everything else out there, etc.
Any recommendation or, on the contrary, advice to stay away from it?

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I have plans for making video game, and so far Godot looks most promising out of free game engines (completely free and open source, native script language - GDscript - similar to Python which I know and from yt tutorials it seems very intuitive). Any couterarguments?

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I didn't see IndieDev, which is a community I frequented a lot on reddit. Between this one and IndieDev, that's where I spent most of my time. I'm honestly not even sure what the distinction between the two is anymore.

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Trying to get my page ready by the deadline...

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submitted 2 years ago* (last edited 2 years ago) by [email protected] to c/[email protected]
 
 

Feel free to link relevant communities here! When I think they're relevant enough I'll add them to this opening post.

Alternative game development communities:

Engines/frameworks:

Art and story:

Game- and industry news:

Modding, reverse engineering and preservation:

Game development jobs:

Things of note: The 2nd link in the list above is a relative link; as long as you're on a Lemmy-instance, it should link to the right community relative from your instance. If you get an error saying '404: couldnt_find_community', you will have to search for the community first. For example: [/search/q/[email protected]/type/Communities/sort/TopAll/listing_type/All/community_id/0/creator_id/0/page/1](/search/q/[email protected]/type/Communities/sort/TopAll/listing_type/All/community_id/0/creator_id/0/page/1). You will get no results, but visiting the linked community should now work. It can take a little bit of time, and posts might not instantly show up. If it still doesn't work, the linked instance might be blocked on your current Lemmy instance. I'd recommend asking your admins for support at that point.