Modded Minecraft

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The Blocky, Modded Side of Lemmy

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founded 2 years ago
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cross-posted from: https://biglemmowski.win/post/698732

I wanted to reminisce a bit and play something that has Forestry (for the bees) and while I am not new to technic modpacks (Tekkit mainly) I don't have that much time to sink into automation now.

I choose E2 because I heard good things about Enigmatica in general so if I wanted Forestry it seemed like a good "latest and somewhat up-to-date" choice.

Though, after breezing thru early game, going straight for dia pickaxe and making CC Turtle then excavate a bit to get a some ores, I found out I have no idea how to make some early-ish game generation and to top it of it looks like there is tons of different mods doing same thing, power generation, grinding, furnaces, pipes - so many different pipes and obviously three or four different energy units where I don't know what works with what.

I guess I am asking if this is normal (or maybe E2 is too old?), also any tips for a "dusted-off" tekkit like experience? Or maybe something more streamlined.
I would love something with forestry as my mid/end game plan is just bees.

Thanks for any tips!

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Both saves are on mc 1.20.1 and not all the mods line up but im happy to manually fix the things that are broken. And lose things from mods not in my new modpack.

Currently it complains about corrupted save file.

Since a majority of what i actually want to transfer is located within a small area i have considered making a schematic and using world edit to drop it in woukd this work?

I assume most if not all items will be lost in this proccess but im not sure if perhaps i could export/transfer things via ME?

Any help would greatly be appreciated

EDIT: I did it all i had to do was create a new world in the new mc instance then manually copy over world and player files and it just worked.

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I recently had this conversation on Discord (I am the jerma guy):

I looked on the official Create mod's Curseforge page, and the earliest version is for Forge, with the first Fabric version being dated 3 years later.

I wanted to send my earliest minecraft saves (with the mod) here, but I can't find them anywhere, I suspect they've been lost to time.

I am genuinely confused, this is not a joke.

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Hey @modrinth, any chance you guys could apply your Adrinth ads to the Acceptable Ads program? I'd love to add it to my patched exclusion filterlist!

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On time as always, our monthly community post!

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Started getting a little more into MC recently and decided to continue ReIndev. As someone who didn't play much back in the beta days, I really like the way old minecraft does certain things such as food and no sprinting.

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Took me around 1 day of tinkering, since I had to get it really slim to also fit on roads, but I'm really proud how it turned out!

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Pretty new to Create, but man is it fun to toy around with!

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After putting off getting more chromatic iron thinking I'd find plenty more in the vaults, I finally went mining the other day so that I could get going with create. I was a bit disappointed (but not surprised) to find that minecart assemblers were removed from VH, but I managed to get this thing working after playing with it a bit (hadn't messed with gantries previously).

Before I fill the rest of the farm, are there any other crops that I could farm with this contraption with little to no modification that would be useful? I'm mainly thinking of altar recipes, but other uses would be good too.

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Two lines of zenscript did this. I thought I removed the code that spawned these trees in but forgot that there were two other lines that also needed to be removed or it would default to spawning them in any biome where oak trees spawn. i.e any biome fulfilling certain criteria like forests. And I had disabled BOP (which supplied the leaf blocks) which resulted in tree tweaker defaulting to dirt as the leaf block. And because trees can spawn on dirt, itd stack one tree on top of another on top of another etc. until it ran out of space and time to do so during terrain gen. The result was this fugly tree stack forest a good 20 trees tall

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

I'm trying to get a fission reactor up and running, but one of the final chemicals (uranium oxide) won't transfer to the last chemical infuser. It worked long enough to get about 20 buckets of fissile fuel into a chemical tank, but that may just be because I was manually inserting to empty the tank after setting up filters. As seen in the images, the hydrofluoric acid is making its way into the same infuser.

All controllers in the network are full of power as well as all machines connected to it.

Edit: For some reason, moving the uranium oxide to its own channel both locally at the destination and on the routing network got it working despite the destination still having 2 channels routed to FinalChems.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

I made this album in response to someone in MineTogether asking how to automate washing. I figured there's a chance it could help someone else too.

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Spill it, boys. I know you can't stay away.

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So it turns out, if you rush the nether simulation, and break the magma cube spawner before it can spawn a 'cube, there is no other way to kill a magma cube to progress, and you are softlocked. (Unless you spawn one in with cheats)

Message I got every time I broke a spawner: (last spawner spawned a blaze boss which I killed)

Message I got when I tried to enter the nether portal:

Living Magma quest:

I hated those godawful mosquitoes though.

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There was also two skeletons and a regular zombie close by.

Sorry for the weird aspect ratio, I play in split-screen.

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Create Aeronautics, along with other mods from the "Create Simulated" family, are addons for Create that push the mod into the realm of physics. This video talks about the state of the mods, what to expect, and some teaser clips and pictures.

There was also a blog post by the creators themselves that contains some of the same information and teasers, if you prefer that format.

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I needed a rotational speed controller, if you were wondering

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from the modpack supersymmetry

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Hello, I was experimenting with tekkit 1.2.5 but I have encountered a problem with Nuclear Control, so the wiki told me to download another version. However, the original link on the ic2 fourms is no longer working, so I'm asking if there are any alternative or backup downloads of that mod.

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I've been wanting to get back into e2e for a while, and new options has appeared since the last time I've played e2e. I heard a lot of good things about enigmatica 2 expert extended such as better balance and more content, but I've also heard a lot of people complaining about it being "unfun" and too tedious and diverges too much from e2e. I've also heard about enigmatica 2 expert unofficial, which is allegedly closer to the "original" e2e but with updated mods, but it doesn't seem very active at the moment, and the original e2e just got a big update (a few months ago lol). I'm not sure which one to choose so I came here to look for opinions on the three packs.

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