this post was submitted on 01 Feb 2025
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[–] [email protected] 10 points 4 months ago (1 children)

All of those are due to the drastic increase in jobs during covid. This is happening in many, many tech related careers. It is not because of inclusivity. Get your head out of your ass.

[–] [email protected] 1 points 4 months ago (1 children)

That's a factor, but it's not the only reason, jackass. Look at the games that failed and how they were backed by activists, which led to studio closures.

Ubisoft is mostly subsidized in Quebec by taxpayers, and they have their lowest profits ever because of activists as well.

[–] [email protected] 10 points 4 months ago (1 children)

Or maybe it's because we're sick of assassin's creed n², you numpty. Go seek to confirm your biases elsewhere

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago) (1 children)

Lmaooo Nothing to do with AC.

Star wars flopped as well.

[–] [email protected] 1 points 4 months ago (1 children)

It’s because of their shitty horrible business practices, nobody wants to pay $100 for a rushed game and nobody wants to invest time into their 500th live service game that they’ll stop supporting in a year.

[–] [email protected] 1 points 4 months ago (1 children)

That only relates to the price, not how terribly the game was made.

[–] [email protected] 1 points 4 months ago (1 children)

You would have to jump through a lot of hoops to conclude that activism makes you a bad game developer. If they’re exploiting their customers constantly to try to increase profit margins, they are more than likely exploiting their workers, who they have much more control over.

[–] [email protected] 1 points 4 months ago (1 children)

Not really, all the current failures in gaming are attributed to activism in games. Dustborn, Concord, veilguard, etc

[–] [email protected] 2 points 4 months ago (1 children)

You’re telling me that a bland and generic Overwatch clone with character designs that were reductive to the groups they were supposed to represent failed because of activists? The games you listed didn’t fail because of activism, they failed because their “activism” was a marketing stunt instead of being actually progressive. There are plenty of games developed by people that care about those issues where they’re represented accurately and appropriately. Those games usually do well and win awards. Making a game where you meaninglessly and inaccurately pander to minority groups is not the result of activism, it’s trying to leech off of actual activism.

[–] [email protected] 1 points 4 months ago (1 children)

Um... Yes? You're proving my own point based on what you just wrote.

The people that made Dustborn, Concord, etc, all wanted to push a narrative instead of making a good fun game.

Activists, woke people, etc, are more than welcome in the game industry... As long as they keep that shit to themselves. Leave that idiotic nonsense at home.

You get to work, you work to make a good product, and that's it.

[–] [email protected] 3 points 4 months ago (1 children)

You’re missing the point of what I said. Concord and Dustborn did not try to send a message, they tried to get the profits they thought would come from associating with the message, and implemented it horribly. This is not activism. That would be like saying Instagram changing their logo to rainbow for a month is activism.

As for true activism, video games are both entertainment and an art form. Saying to “leave that shit at home” is missing the point of artistic mediums in their entirety.

[–] [email protected] 1 points 4 months ago

That's not true at all.

Dustborn didn't try to send a message? Did you even play it or watch videos on it? Go do that then come back.