this post was submitted on 10 Mar 2025
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[–] [email protected] 2 points 1 month ago (18 children)

What is the depth of field option? When it's on what happens vs when it's off?

Side question, why the fuck does everything in IT reuse fucking names? Depth of field means how far from character it'll render the environment, right? So if the above option only has an on or off option then it is affecting something other than the actual depth of field, right? So why the fuck would the name of it be depth of fucking field??? I see this shit all the time as I learn more and more about software related shit.

[–] [email protected] 9 points 1 month ago* (last edited 1 month ago) (10 children)

When it's on, whatever the playable character looks at will be in focus and everything else that is at different distances will be blurry, as it would be the case in real life if your eyes were the playable character's eyes. The problem is that the player's eyes are NOT the playable character's eyes. Players have the ability to look around elsewhere on the screen and the vast majority of them use it all the time in order to play the game. But with that stupid feature on everything is blurry and the only way to get them in focus is to move the playable character's view around along with it to get the game to focus on it. It just constantly feels like something is wrong with your eyes and you can't see shit.

[–] [email protected] 3 points 1 month ago (9 children)

It's like motion blur. Your eyes already do that, you don't need it to be simulated...

[–] [email protected] 4 points 1 month ago (1 children)

to be fair you need it for 24fps movies. however, on 144Hz monitors it's entirely pointless indeed

[–] [email protected] 3 points 1 month ago

My Dad showed me the Avatar game on PS4. The default settings have EXTREME motion blur, just by turning the camera; the world becomes a mess of indecipherable colors, it's sickening.

Turning it off changed the game completely.

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