this post was submitted on 17 Mar 2025
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This completely ignores people that pirated games and then bought them once life let them contribute to the authors/devs they liked.
I'd think these people probably make up a single number digit of the amount of games bought and never played.
It would be interesting to have a breakdown of which games werr bought and never played. How many of them were gifts ? What's the share by rating ? Even better : When were the copies the most bought but never played ? This could bring up some interesting partterns.
Which ones were ever present in humble bundles or other key bundles, what is the age of the purchase vs the age of the game, etc. I agree, a deeper understanding of the data would be great.