this post was submitted on 19 Mar 2025
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[–] [email protected] 62 points 5 days ago (2 children)

At least VR does what it promised, unlike crypto and AI.

I also think there are economic reasons, we don’t live during a time when people can buy expensive toys.

Steam deck was a hit because it was economical, just $500 and have access to a whole PC.

[–] [email protected] 14 points 5 days ago (3 children)

If you don't mind Meta/Facebook, then the oculus quest headsets are also very affordable hardware and deliver a good experience. I think the issue lies with content.

Smartphones or handhelds like the steam deck with flat screens could use plenty of already existing content made for screens. With VR you want different content that is made specifically for it. There is a decent amount of games (but still much fewer than for other devices), but honestly not that much more.

Additionally it also can only really be used at home, where most already have other devices.

It's a chicken and egg problem. But imo if there were more genuine unique productivity tasks and experiences available through VR, we would see more adoption.

[–] [email protected] 10 points 5 days ago* (last edited 5 days ago) (1 children)

Good experience is debatable. A lot of the games on standalone quest run at like 40 fps, which isn't unplayable for me, but I'd rather run it on my gaming pc except for I can't because theres so much quest exclusives

[–] [email protected] 1 points 3 days ago

It's certainly debatable, but at least for the price it offers a lot imo.

The quest exclusives are of course frustrating, but it makes a lot of sense from a business perspective, considering Meta is trying to position themselves as the VR platform (similar to say android with smartphones).

[–] [email protected] 4 points 5 days ago

I agree that they offer a good VR experience from a VR-feel standpoint- that said, Meta inherited all the best UX that came out of Oculus just to massively deteriorate it since then

[–] [email protected] 2 points 5 days ago (1 children)

I begrudgingly bought a quest, its too cheapo. VR would be so much better if it was a PCVR headset I had, plus need body trackers but too expensive.

[–] [email protected] 1 points 3 days ago

I find it's at least theoretically in the right spot for mass adoption. Something like a valve index or bigscreen vr paired with a strong gaming PC would of course offer a much better experience. But thats just not realistic for the masses.

Also Apple failed with their expensive premium device (although I guess it was always kind of a dev device sold to the masses).

[–] [email protected] 1 points 5 days ago

Its a shame, I would have thought that by this time atleast the price would go down enough for mass adoption, considering there isn't that significant of advancement in tech, atleast from what I've seen.

Mass adoption would push more developers to work on software for VR, which would pretty much staple it as a new form of entertainment consumption.