this post was submitted on 20 Mar 2025
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Again?
How often have we been over the same ground?
For each article claiming that VR would revolutionize gaming/work/engineering/social life, there shall be an article proving that it was a resounding failure. Perfectly balanced.
It's awesome for gaming. The problem is it's often an afterthought. Alyx was amazing. There are amazing indie games. Hell, even the famous Beatsaber is an amazing fun game.
There's a world of difference between "awesome for gaming" and "has great games made for it". I would not want to see a world where games are locked behind an additional layer of prohibitively expensive hardware and a Facebook account, with gameplay systems compromised to make the interactions VR-compatible.
VR should be a second-class citizen and I'm fine with that.
Not to mention many adults aren't looking to be active while gaming.
No one is saying all games should suddenly turn VR, no one wants that and no one expects that to happen. I'm not gonna go complain that Elden Ring is too hard and they should introduce an easy mode - the game simply isn't for me.
Companies should experiment and there should be games for people who like Elden Ring difficulty, there should be games for people who like Telltale-style game/movie hybrids and there should be games for people who like VR because some people do like to be active.
So no, "it should be a second-class citizen" is a nonsense take.
Tagging @[email protected] as this also answers their comment.
Sounds like you have a different definition of second-class citizen.