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Report: Half of all mobile players have received real-world rewards from games
(www.gamesindustry.biz)
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"72% of that group say real-world rewards are 'important' when selecting a new mobile game to download" - says report commissioned by company whose business model is putting real world rewards in mobile games and apps.
Piss off.
I play games to escape the real world a bit and forget it exists, not to slave away doing meaningless tasks for pennies.
This is probably mostly people watching an ad so they can have more "energy" to play for games that use limited mana/energy/spins/what have you to limit your play unless you pay or watch ads.
Shit like that is why I hardly game on my phone. Even paying to remove ads, now you get a stupid little bonus to watch the ad instead.
Netflix actually has some decent games with no ads like monument valley and cut the rope, but I recently canceled Netflix.
Which just leaves balatro. Any other actual good games on Android that can be played with touch and don't follow the typical phone game format?
Cut the rope, where's my water, quell used to be good examples of fairly priced fun games. Even cut the rope ended up going the mobile crap way with micro transactions instead of just buying the game for a couple bucks like it started.
Wazhack, it’s a roguelike made by a guy who did a lot of stuff for Nethack as I recall. It’s 15+ years old and I own it on every platform I can. It has very dated graphics but overall might be one of the deeper games available for the genre.
Wazhack has a free version that lets you play the first 400 feet of the dungeon. It took me a few weeks of constant play to get to that point reliably.
If yiu like sword and board roguelikes I would give that a shot.