this post was submitted on 21 Mar 2025
15 points (100.0% liked)

Games

18141 readers
769 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 2 years ago
MODERATORS
 

50% of mobile players have now received a reward with real monetary value from a smartphone game. Meanwhile, 72% of that group say real-world rewards are now "important" when it comes to them selecting a new mobile game to download.

That’s according to the second part of Almedia's Rewarded Returns report conducted by Atomik Research, which surveyed over 2,000 mobile players across the US and UK.

The reward-based UA approach seeks to acquire, engage, and retain more players by placing a rewards campaign over an existing game.

As such, a player might receive cash, Amazon credit, or payouts of other currencies of real-world value for reaching particular stages or achieving certain tasks within a game.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 26 points 21 hours ago (1 children)

"72% of that group say real-world rewards are 'important' when selecting a new mobile game to download" - says report commissioned by company whose business model is putting real world rewards in mobile games and apps.

Piss off.

I play games to escape the real world a bit and forget it exists, not to slave away doing meaningless tasks for pennies.

[–] [email protected] 3 points 18 hours ago (1 children)

This is probably mostly people watching an ad so they can have more "energy" to play for games that use limited mana/energy/spins/what have you to limit your play unless you pay or watch ads.

[–] [email protected] 4 points 15 hours ago (1 children)

Shit like that is why I hardly game on my phone. Even paying to remove ads, now you get a stupid little bonus to watch the ad instead.

Netflix actually has some decent games with no ads like monument valley and cut the rope, but I recently canceled Netflix.

Which just leaves balatro. Any other actual good games on Android that can be played with touch and don't follow the typical phone game format?

Cut the rope, where's my water, quell used to be good examples of fairly priced fun games. Even cut the rope ended up going the mobile crap way with micro transactions instead of just buying the game for a couple bucks like it started.

[–] [email protected] 1 points 15 hours ago

Wazhack, it’s a roguelike made by a guy who did a lot of stuff for Nethack as I recall. It’s 15+ years old and I own it on every platform I can. It has very dated graphics but overall might be one of the deeper games available for the genre.

Wazhack has a free version that lets you play the first 400 feet of the dungeon. It took me a few weeks of constant play to get to that point reliably.

If yiu like sword and board roguelikes I would give that a shot.