this post was submitted on 23 Mar 2025
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The idea was people would buy the game and play it.
The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn't have the ownership numbers from the hardware survey. It was never going to sell like HL2.
Plenty of people do that to play a single game.
Given how different it is to other, normal 3d games, I don't think the comparison is fair. Additionally there are a lot of other, really great games in VR too.
Regardless, I don't think the problem is financial anymore. Rather that VR requires a sort of "commitment to inconvenience" where you feel cut off from the outside world (among other things) that I don't think a lot of people are comfortable with.
It's both financial (huge investment for a single game) and not. Playing with a thing strapped to your face does not sound fun. Especially with glasses. Or in the summertime. Plus I'm a Linux gamer, so I'd probably run into a lot of issues before I could run it.
I also run on Linux exclusively and I could play Half-Life Alex almost flawlessy on the Steam Index. And other VR games as well, including Beatsaber, Gorn, Walkabout Golf and many others. I'm really grateful to Valve and their Proton.
Thanks, that's nice to know in case I decide to get a VR headset in the future.