this post was submitted on 25 Mar 2025
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[–] [email protected] 1 points 2 weeks ago

Yeah, I think the indie scene is more creative with all aspects. Art, mechanics, themes. However, they still follow previous work and develop on it. All games would be necessity be more creative if all parts were patentable.

I think there is a case to be made for parents as they protect innovation. However for software, which develops rapidly, it's more a choke on innovation and development as innovation is more iterative.

It's the same in all art. gaming just has mechanics and code that is more easy to fall within the patent system. Don't get me wrong, I don't support parents on game mechanics. However, I think for many games we are rewarding derivative dross rather than innovation and novelty. There is a middle ground.

Perhaps parents for a shorter period, maybe 10 years. With development lead time, this would actually be shorter in practice. However, the flip side would be that if you apply for a patent, your code becomes open source after the patent expires. For that game and all derivatives of the patent sold during the period. So make the option to patent something have an upside for consumers and other companies too.