this post was submitted on 24 May 2025
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The only hardware I had trouble with was a 3D Connexion Space Pilot. Linux defaults to seeing it as a tablet mouse or track nub, rather than a 6 axis 3D controller. The Linux download from the site did get it working though.
If you haven't seen it, the open source driver for 3d connexion stuff is also pretty good, and I believe might be necessary for blender to work with it. It's also probably packaged in the distro repositories.
https://github.com/FreeSpacenav/spacenavd
Yes I have used it. A while back, and I had to run the app as root. But yeah, I was setting it up for blender use
Hopefully devices like that can more easily be implemented with the plugin support for libinput. It sounds like the poster child for it.