this post was submitted on 06 Jun 2025
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[โ€“] [email protected] 11 points 1 month ago* (last edited 1 month ago) (1 children)

Programmers seem to be using the screen as the flat reference.

In screen coordinates, the origin is the top left corner of the screen, and the Y-axis increases towards the bottom of the screen. So Y still isn't "up"

[โ€“] [email protected] 2 points 1 month ago

His point is that's where it comes from. In most 3D software as seen in the chart, the XY plane is paralel to the screen, just that Y is up instead of down like in 2D, cut that would be insane if it was like that.