this post was submitted on 16 Jun 2025
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[–] [email protected] 166 points 2 weeks ago (3 children)

The board game Monopoly was designed to mock landlords and call out the greed and cruelty inherent in the real estate market.
Has Cities Skylines inadvertently done the same?

[–] TheWizardOfOdd 98 points 2 weeks ago (1 children)

They did a lot more than that. The simulation in Cities Skylines 2 was so broken at the beginning that people couldn’t afford their rent but at the same time demanded better housing. The patch that fixed that essentially had „Removed landlords“ in its patch notes.

[–] [email protected] 46 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Isn’t it also true that they tried to put realistic parking lots in the game but it made it ugly and impossible to play?

Edit: It was SimCity

[–] [email protected] 6 points 2 weeks ago (1 children)

I personally doubt it. They paid lots of attention to roads that mimick traffic well which has a similar effect.

[–] [email protected] 22 points 2 weeks ago (1 children)

No, it's true: the cars in Cities Skylines fold up like George Jetson's car when they arrive at their destination. The devs found that if they actually included realistic amounts of parking, it would ruin the aesthetics and urban feel of the city (much like it does in real life). Nobody wants to play "Suburbs: low-rise NIMBY edition!"

[–] [email protected] 10 points 2 weeks ago (1 children)

A dystopian city builder with accurate parking and traffic and pedestrian fatalities would be kinda rad

[–] [email protected] 8 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I've been wanting to make a Free Software city building game that's accurate enough to also be a city planning / traffic engineering tool, but my lack of motivation has sabotaged me.

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)

Make one where you design a street system and vehicles to kill as many pedestrians as possible.

Make the victory condition look like the US.

Just have fun with it.

[–] [email protected] 50 points 2 weeks ago (1 children)

to clarify: the game monopoly plagiarized was created to mock landlords (the game in question is The Landlord’s Game)

[–] [email protected] 13 points 2 weeks ago

It's so annoying that this incorrect fact is repeated so much. Thank you for correcting it.

[–] [email protected] 41 points 2 weeks ago (4 children)

Cities Skylines is the first domino on the new boom of people caring about city planning, walkability, public transit, micro-mobility, etc.

People build extremely dense cities then go "wait but traffic" dig into how to fix it and ultimately end up building far less car dependency into their cities as the easiest solution

[–] [email protected] 21 points 2 weeks ago (2 children)

The people who made Cities: Skylines previously made a public transit business game series called Cities in Motion. Skylines was started from that point design wise, so it makes sense that it’s a transit heavy game.

[–] [email protected] 20 points 2 weeks ago

And Cities: Skylines succeeded because EA shit the bed with SimCity.

[–] [email protected] 2 points 2 weeks ago

I actually had played Cities in Motion and Cities in Motion II before Cities Skylines was released. The first Cities in Motion is actually really well done, the second one feels too much like a city builder that doesn't want to be a city builder

[–] [email protected] 9 points 2 weeks ago (1 children)

SimCity was released in 1989. It’s essentially the same game as Cities Skylines.

[–] [email protected] 7 points 2 weeks ago (2 children)
[–] [email protected] 4 points 2 weeks ago (1 children)

You can see design evolution. It wouldn't be too hard to describe C:S as Sim City 5.

[–] [email protected] 6 points 2 weeks ago (1 children)

Same genre for sure, totally different game in how it functions. It's like saying Quake is the same as Call of Duty because you shoot things.

[–] [email protected] 1 points 2 weeks ago

C:S had a lot of similarities to the Sim City that was released as its contemporary.

[–] [email protected] 2 points 2 weeks ago (2 children)

SimCity: open-ended city building game.

Cities Skylines: open-ended city building game.

[–] [email protected] 7 points 2 weeks ago (1 children)

The big difference between any Sim City game and Cities Skylines is Cities Skylines has an extremely in-depth traffic simulation that actually punishes bad road design and encourages non-car modes of transit. Meanwhile Sim City always made nods to traffic, it never bothered with actual per person routing where you can focus on tweaking a single intersection for hours trying to get it to flow nicely

[–] [email protected] 3 points 2 weeks ago (1 children)

One thing SimCity (except 2013) has is much better city management system. In C:S it feels almost trivial compared to SimCity.

[–] [email protected] 1 points 1 week ago

Honestly I kinda prefer that. I always found SimCity too difficult to progress in for my taste

[–] [email protected] 2 points 2 weeks ago

Call of duty: first person shooter

Doom 1993: first person shooter

They are essentially the same game!

[–] [email protected] 6 points 2 weeks ago

Also the first step in realizing that suburbs will strangle your city and its economy due to the low density (and therefore lower tax revenue), high traffic demands, and high service costs compared to more dense parts of the city.

[–] [email protected] 5 points 2 weeks ago

If only they have Afterdark, plaza, and park life build into the base game.