this post was submitted on 17 Jun 2025
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Looking to ask for people's favorite tactical RPGs because I have played a bunch but never really gotten into any. XCOM, Fire Emblem, Disgaea, Advance Wars, Fallout, etc.

Looking to see what other people love so I can convince myself to try something new or try something again.

Out of what I've played, Into the Breach was my favorite. Very dense, and the positioning is really important. The only one I actually finished.

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[–] [email protected] 2 points 5 hours ago* (last edited 4 hours ago)

What did you think of the new aiming system? I’ve heard mixed things, but it sounded good to me (or at least way better than a flat percentage).

I don't know what the internal mechanics are like, haven't read material about it. From a user standpoint, I have just a list of positive and negative factors impacting my hit chance, so less information about my hit chance. I guess I'd vaguely prefer the percentage


I generally am not a huge fan of games that have the player rely on mechanics trying to hide the details of those mechanics


but it's nice to know what inputs are present. It hasn't been a huge factor to me one way or the other, honestly; I mean, I feel like I've got a solid-enough idea of roughly what the chances are.

even if it doesn’t hit the same highs as JA2, there hasn’t really been much else that comes close and a more modern coat of polish would be welcome.

Yeah, I don't know of other things that have the strategic aspect. For the squad-based tactical turn-based combat, there are some options that I've liked playing in the past.

While Wasteland 2 and Wasteland 3 aren't quite the same thing


they're closer to Fallout 1 and 2, as Wasteland 1 was a major inspiration for them


the squad-based, turn-based tactical combat system is somewhat similar, and if you're hunting for games that have that, you might also enjoy that.

I also played Silent Storm and enjoyed it, though it's now pretty long in the tooth (well, so is Jagged Alliance 2...). Even more of a combat focus. Feels lower budget, slightly unfinished.

And there's X-Com. I didn't like the new ones, which are glitzy, lots of time spent doing dramatic animations and stuff, but maybe I should go back and give them another chance.