Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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I don't know what the internal mechanics are like, haven't read material about it. From a user standpoint, I have just a list of positive and negative factors impacting my hit chance, so less information about my hit chance. I guess I'd vaguely prefer the percentage
I generally am not a huge fan of games that have the player rely on mechanics trying to hide the details of those mechanics
but it's nice to know what inputs are present. It hasn't been a huge factor to me one way or the other, honestly; I mean, I feel like I've got a solid-enough idea of roughly what the chances are.
Yeah, I don't know of other things that have the strategic aspect. For the squad-based tactical turn-based combat, there are some options that I've liked playing in the past.
While Wasteland 2 and Wasteland 3 aren't quite the same thing
they're closer to Fallout 1 and 2, as Wasteland 1 was a major inspiration for them
the squad-based, turn-based tactical combat system is somewhat similar, and if you're hunting for games that have that, you might also enjoy that.
I also played Silent Storm and enjoyed it, though it's now pretty long in the tooth (well, so is Jagged Alliance 2...). Even more of a combat focus. Feels lower budget, slightly unfinished.
And there's X-Com. I didn't like the new ones, which are glitzy, lots of time spent doing dramatic animations and stuff, but maybe I should go back and give them another chance.