this post was submitted on 12 Jul 2025
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Pixel Dungeon

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Hey Dungeoneers,

As I've mentioned before, the next update to Shattered Pixel Dungeon will feature an overhaul to thrown weapons! They will works in sets of three, which can be upgraded as a unit.

What might not be immediately apparent is that this extends far beyond just upgrades, by having thrown weapons work as a 'unit' together it's also much more feasible to have various weapon properties apply to them. This includes identification, natural upgrades, curses, and enchantments!

(Image Description: A gif showcasing the Rogue attacking a slime with a blazing thrown knife)

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[–] [email protected] 4 points 2 days ago (5 children)

This is a great addition! Finding upgraded/enchanted thrown stacks makes it enticing to invest SoUs further to make em unbreakable. I especially love those thrown weapons with unique effects and debuffs, instead of just pure damage weapons. A badge for +15 thrown weapon run would be great, a lot of new players don't know you can actually upgrade them, and it adds variety in runs to try out new things!

Can we also have buffs for darts in this update? We could make it viable to dump SoUs on them. A lot of them are not worth the seed+gold cost, save for a few notable ones. I think paralysis, incendiary, and mayyyybe displacing is already good (though the fact that they can miss makes them unreliable crowd control options). But it's often difficult to justify using the rest. The duration of chill/adrenaline dart is too short, and shocking dart deals tiny damage. In these cases, it's always better to save the seed and just get rid of the enemy with thrown/wand/ability/items/etc. Poison has many immunities, and rotberry/healing/holy dart consumes precious resources and they're not impactful enough in dungeon runs (when compared against their opportunity costs). Sungrass seed is always used as my featherfall + food + heal, and starflower is for blandfruit level ups. Cleansing dart has no uses, the single enemy who uses buffs like adrenaline necromancer will spam it so much that it's not worth the dart usage to clear their buffs.

If possible I'd love for additional roguelike ascension / fun challenges too that don't take away gameplay like barrenlands. The only challenges I activate nowadays are badder bosses + champions unfortunately. Sometimes new enemies, items and challenges like "+20 pick run" makes me and friends revisit the game every few months. Thank you so much for the updates Evan!

[–] [email protected] 2 points 2 days ago (2 children)

Are darts dropable in game or only purchasable from vendors? I ask because I don't think I have ever had them drop if they can.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (1 children)

Darts are only from shops. I sometimes buy them if they sell paralysis/incendiary, or if I have the seed to make them! Those can be a little bit useful especially in high challenges, but saving money for heal potion etc is usually preferable. The rest of the darts are meh and not worth the costs (you need to re-tip the darts with seeds after each use). Even with cleric's lategame trinity ability among other things, from my experience I can't justify using these other darts, but that's just my personal opinion

[–] [email protected] 1 points 2 days ago

The crossbow is what really makes the darts good. Many of my duelist champion runs end up being crossbow dart runs because all of the enemies die before they can get in range of my other weapons. Iirc a +8 crossbow makes untipped darts shoot for like 10-50, and being able to do that with up to 8 infinite durability ammo is cracked

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