this post was submitted on 12 Jul 2025
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Pixel Dungeon

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Hey Dungeoneers,

As I've mentioned before, the next update to Shattered Pixel Dungeon will feature an overhaul to thrown weapons! They will works in sets of three, which can be upgraded as a unit.

What might not be immediately apparent is that this extends far beyond just upgrades, by having thrown weapons work as a 'unit' together it's also much more feasible to have various weapon properties apply to them. This includes identification, natural upgrades, curses, and enchantments!

(Image Description: A gif showcasing the Rogue attacking a slime with a blazing thrown knife)

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[–] [email protected] 4 points 2 days ago (2 children)

This is a great addition! Finding upgraded/enchanted thrown stacks makes it enticing to invest SoUs further to make em unbreakable. I especially love those thrown weapons with unique effects and debuffs, instead of just pure damage weapons. A badge for +15 thrown weapon run would be great, a lot of new players don't know you can actually upgrade them, and it adds variety in runs to try out new things!

Can we also have buffs for darts in this update? We could make it viable to dump SoUs on them. A lot of them are not worth the seed+gold cost, save for a few notable ones. I think paralysis, incendiary, and mayyyybe displacing is already good (though the fact that they can miss makes them unreliable crowd control options). But it's often difficult to justify using the rest. The duration of chill/adrenaline dart is too short, and shocking dart deals tiny damage. In these cases, it's always better to save the seed and just get rid of the enemy with thrown/wand/ability/items/etc. Poison has many immunities, and rotberry/healing/holy dart consumes precious resources and they're not impactful enough in dungeon runs (when compared against their opportunity costs). Sungrass seed is always used as my featherfall + food + heal, and starflower is for blandfruit level ups. Cleansing dart has no uses, the single enemy who uses buffs like adrenaline necromancer will spam it so much that it's not worth the dart usage to clear their buffs.

If possible I'd love for additional roguelike ascension / fun challenges too that don't take away gameplay like barrenlands. The only challenges I activate nowadays are badder bosses + champions unfortunately. Sometimes new enemies, items and challenges like "+20 pick run" makes me and friends revisit the game every few months. Thank you so much for the updates Evan!

[–] [email protected] 2 points 2 days ago (1 children)

Are darts dropable in game or only purchasable from vendors? I ask because I don't think I have ever had them drop if they can.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (1 children)

Darts are only from shops. I sometimes buy them if they sell paralysis/incendiary, or if I have the seed to make them! Those can be a little bit useful especially in high challenges, but saving money for heal potion etc is usually preferable. The rest of the darts are meh and not worth the costs (you need to re-tip the darts with seeds after each use). Even with cleric's lategame trinity ability among other things, from my experience I can't justify using these other darts, but that's just my personal opinion

[–] [email protected] 1 points 1 day ago

The crossbow is what really makes the darts good. Many of my duelist champion runs end up being crossbow dart runs because all of the enemies die before they can get in range of my other weapons. Iirc a +8 crossbow makes untipped darts shoot for like 10-50, and being able to do that with up to 8 infinite durability ammo is cracked

[–] [email protected] 1 points 2 days ago (1 children)

Darts are staying as non-upgradeable I'm afraid. they don't really use this new system and are still all stackable into one inventory slot. buffs to various tipped effects are possible of course, but they end up a bit weak as they compete with seeds but have 2x the quantity and instant activation.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

Oh that's alright, I figured it'll be hard to balance dart SoUs and I guess crossbow's the way to upgrade darts. I'd love for buffs to the tipped effects though!

I think the balance for earthroot + paralytic dart is a very good example. I find myself using both the seed's armor effect and the 2x paralysis equally, depending on situation. (but unfortunately on FIMA I only use the latter, I think this challenge removes too much gameplay options like warrior armor seal, earth wand, close-ranged abilities etc)

But for something like stormvine vs 2x shocking dart, the latter's damage is way too low and they don't have debuffs or fun effects. In this case, I always feel it's better to use stormvine for either chasm kills or alch energy + potion. Same goes for swift seed's timefreeze, it's a much more powerful effect compared to adrenaline x2. For icecap, it's often better to use them as energy, cheap frost AoE, or on eternal fire rooms, compared to the 2x single-target chill that doesn't last as long. And mageroyal seed's valuable to save for cleansing potion food, etc. I personally think the costs aren't worth it for the tipped darts I mentioned, and the extra gold cost can often be used for better things