this post was submitted on 12 Jul 2025
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Pixel Dungeon

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Hey Dungeoneers,

As I've mentioned before, the next update to Shattered Pixel Dungeon will feature an overhaul to thrown weapons! They will works in sets of three, which can be upgraded as a unit.

What might not be immediately apparent is that this extends far beyond just upgrades, by having thrown weapons work as a 'unit' together it's also much more feasible to have various weapon properties apply to them. This includes identification, natural upgrades, curses, and enchantments!

(Image Description: A gif showcasing the Rogue attacking a slime with a blazing thrown knife)

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[–] [email protected] 2 points 3 days ago* (last edited 3 days ago)

Oh that's alright, I figured it'll be hard to balance dart SoUs and I guess crossbow's the way to upgrade darts. I'd love for buffs to the tipped effects though!

I think the balance for earthroot + paralytic dart is a very good example. I find myself using both the seed's armor effect and the 2x paralysis equally, depending on situation. (but unfortunately on FIMA I only use the latter, I think this challenge removes too much gameplay options like warrior armor seal, earth wand, close-ranged abilities etc)

But for something like stormvine vs 2x shocking dart, the latter's damage is way too low and they don't have debuffs or fun effects. In this case, I always feel it's better to use stormvine for either chasm kills or alch energy + potion. Same goes for swift seed's timefreeze, it's a much more powerful effect compared to adrenaline x2. For icecap, it's often better to use them as energy, cheap frost AoE, or on eternal fire rooms, compared to the 2x single-target chill that doesn't last as long. And mageroyal seed's valuable to save for cleansing potion food, etc. I personally think the costs aren't worth it for the tipped darts I mentioned, and the extra gold cost can often be used for better things