Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/tos/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Are you planning to adjust damage and upgrade scaling for throwing weapons? Right now a highly upgraded throwing weapon is ultra powerful. Having 3 of the same one for the same investment would be a significant buff to that play style.
There’s a diminishing returns effect with throwing weapons where having a lot of them isn’t that useful unless your enemy is immobilized somehow. But having 3 that you can throw while an enemy is closing would be very strong with upgrades. You could potentially just be using a stack of upgraded throwing weapons for the majority of your fights and only need to worry about large numbers of enemies.
a few of them are selectively getting damage nerfs, but no overall nerfs planned yet. I agree this is something to keep an eye on.