this post was submitted on 15 Jul 2025
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It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters.
5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.
The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.
D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions...
That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension.
"Have you seen Kingdom of the Crystal Skull?"