this post was submitted on 14 Sep 2023
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[–] [email protected] 65 points 2 years ago* (last edited 2 years ago) (2 children)

Death threats are not OK, but this can destroy years of work for people, and it can threaten their livelihood. I'm guessing this has pushed some people into a sense of desperation. And these threats are acts of desperation, not threats that have a huge chance of being carried out.

John Riccitiello needs to be fired, if he isn't Unity deserves bankruptcy for this move.

[–] [email protected] 20 points 2 years ago (2 children)

I'd be willing to bet it wasn't developers sending death threats but "gamers."

[–] [email protected] 5 points 2 years ago (4 children)

Why would they do that? They are not directly impacted by this. Developers losing years of work have much more reason to be super angry.

[–] [email protected] 21 points 2 years ago (1 children)

Ever been in a game forum where the players pretty much worship the developers as if they were gods? It's way too common. Those people can get crazy protective when they make it part of their identity.

[–] [email protected] 3 points 2 years ago* (last edited 2 years ago) (1 children)

Nope, but I can imagine that to some degree.

Despite that, I doubt gamers are very involved in payment methods of game engines, or even know which game engine their games are running on.

So unless some VERY popular game developers have been out saying expansions for their favorite games will not be released because of this, I don't see the mechanics for what you claim working at this point.

[–] [email protected] 16 points 2 years ago (2 children)

Depending how it’s implemented, gamers are absolutely impacted by it.

Some of the chatter is that even already-released games would be subject to this change, meaning a lot of devs might pull their backlog to avoid going broke on a game they put out years ago and is now free (or heavily reduced). Or games that have always been free, now the dev has to choose if they want to charge for a historically free game or pull it completely.

This is dev hostile, but it’s also consumer hostile.

[–] [email protected] 5 points 2 years ago (1 children)

This is dev hostile, but it’s also consumer hostile.

I 100% agree on this, I've even made a post about it, where I mention for instance that this will cause a need for more DRM where we need less.

I'm not saying it isn't gamers, but unlike you, I find it unlikely. You may be right IDK.

[–] [email protected] 3 points 2 years ago (1 children)

I never said I found either option likely, I was only addressing the “this doesn’t impact gamers” bit.

[–] [email protected] 2 points 2 years ago

I wrote DIRECTLY, of course they are impacted, but 99% don't know that, of the remaining 1% 99% don't care.

While for developers 100% both know and care.

[–] [email protected] 5 points 2 years ago (1 children)

Maybe you know, but what happens if a dev pulls a game and someone still has the installer and installs the game? Are they going to charge for that still? It makes not sense to me.

[–] [email protected] 2 points 2 years ago

Unity clearly didn't think this part through- probably because they never intended it to do anything but rake in money as the company dies. They never had a real way of precisely tracking downloads, but they want all the info so they can decide how much to charge. So would they charge on a local installer? Almost certainly if they could find out it was used.

[–] [email protected] 6 points 2 years ago

The same way people who aren't directly affected by people being queer threaten to bomb places that host drag events.

Some people are just assholes.

[–] [email protected] 4 points 2 years ago* (last edited 2 years ago)

See my other comments, it was neither. It was a single employee at their company. Not sure how long that'll stay true though, especially when it comes out that he made it seem like there were death threats being sent to him when it was a single employee making threats. Probably just so he could close the office.