Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Any protections to consumers are a win. I think overall this will be a positive for gamers.
Your last paragraph could hold some truth if publishers think this will affect profits. I don't know if this would significantly impact profits since we're talking about a new secondary market that did not exist in the digital space before. There's probably some historical data for how physical used game sales affect new game sales but it might be hard to quantify since that market has existed pretty much from the beginning.
I would anticipate another across the board price increase for games as a result, but I see this more as an excuse for greed on the publishers' parts rather than a cost to offset any actual lost revenue.
My problem is traditional consumer friendly sales model for digital games are already on the back foot. This ruling only works to dissuade any new or existing Devs from persuing that model over one with microtransaction.
If anything I want this method of purchasing digital content to be pushed further into any game with purchasable in game items to even the playing field.
This is an important observation; slowly, it becomes better for EA releasing their next singleplayer adventure to restructure: The base is “free”, and then you can buy passes to access the singleplayer world as microtransactions that are not easily transferred.
A lot of RMT content is not easy for a court to define resellability of; think things like orbs that increase a weapon’s stats through a one-time forging process. We don’t want to make that a safer vending process for publishers than full games.
I agree that microtransactions and loot boxes in gaming need regulation as well. Hopefully this is a step towards that.