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Darwinia.
And before you even go there, yes, it was a long time ago, no, they haven't really done it since then. But the discussion here is about whether or not Epic did it first, which they did not. By about a decade and a half.
Darwinia still sold copies through their site. Steam didn't even support macos or linux back then yet the game did and that was how you got those versions. It wasn't exclusive.
Tell me you didn't click the link without telling me you didn't click the link.
Straight from the linked forum post:
So, yes, they were still selling boxed copies - because it was 2005 - but Valve made them stop selling digital copies from their own site and even made them take down their own demo.
Again, same quote as above:
Not sure how you're getting "it wasn't exclusive" from a post that explicitly says that they signed their game up for Steam exclusivity.
As you said, it was 2005. Physical sales were the norm.
So just because it worked out for both parties, that means it doesn't count?
The claim was that Epic created exclusivity on PC. You seem to be acknowledging my point that Valve did it years before EGS even existed, but then you're digressing into "BUT IT'S OKAY BECAUSE REASONS!!!1"
Focus. Valve did it before Epic. GOG did it before Epic. Think what you like about the circumstances surrounding all of these, but admit the incontrovertible fact that Epic didn't start this.
Yes, and Valve was trying to establish their upstart digital store against the big established sales leader by buying exclusive distribution rights to a game they didn't make...
🤔
Exclusive distribution rights how? The physical edition wasn't just a steam code, otherwise I'd agree with you.
Since you are being a bit nitpicky here: The people you replied to did say „exclusives“ and „games“, so…
Careful you don't throw your back out helping them move those goalposts!