this post was submitted on 22 Jan 2024
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[–] [email protected] 29 points 1 year ago (1 children)

Nah, we know it's hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

[–] [email protected] 36 points 1 year ago (2 children)

Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

[–] [email protected] 11 points 1 year ago (2 children)

Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

[–] [email protected] 3 points 1 year ago

In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.

[–] [email protected] 9 points 1 year ago

Or cast Burning Hands as a bonus action