this post was submitted on 16 Feb 2024
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[–] [email protected] 73 points 1 year ago (3 children)

... That's not the point here. The point is that they decided that if they launched the in-game shop at the same time as the game's initial release that they would get a bunch of bad reviews. This is worrying mainly for the fact that if they had this train of thought, that means that it must be super predatory.

[–] [email protected] 4 points 1 year ago (2 children)

that means that it must be super predatory.

Or that they knew that it's something a lot of people overreact about.

[–] [email protected] 12 points 1 year ago (1 children)

Mtx are just plain bad for consumers though. They can bleed money from people with bad spending habits and other issues and they hate a lot of content that used to (usually) unlockable in-game content, and if it's undeniably extra content then they usually become a bit wild like fortnite causing the game to lose a lot of is individual identity that it had at its start, or they just give poorer players FOMO. Other than being a way for consumers to give companies a little extra money for making a good game or content, I can't think of anything good to say about mtx especially when it comes to the actual game itself.

[–] [email protected] 1 points 1 year ago (2 children)

Thanks for making my point for me. It doesn't matter if mtx are completely cosmetic and don't particularly have any effects on gameplay. People are just going to complain about it existing at all

[–] [email protected] 11 points 1 year ago (1 children)

Because they are objectively bad for games and gamers. We're not complaining for the sake of complaining

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago)

Because games took a very noticeable turn for the worse when microtransactions were introduced. Go play some older games and they're full of secrets and unlockables. Not only did you get much of the very same content, for free, but it was usually a lot more fun and engaging to find/collect everything than just forking over some money. It's not just games either, the entire business model of declining quality so they can sell you the same things over and over again for more and more money is permeating everything in society and people are getting really ticked off.

[–] [email protected] 9 points 1 year ago

Or that they knew that it's something a lot of people overreact about.

In other words something a lot of people don't like.

[–] [email protected] 3 points 1 year ago (2 children)
[–] [email protected] 6 points 1 year ago* (last edited 1 year ago)

"Okay everyone: the reason this wasn't in the game at launch wasn't because it would be unpopular, it's because the game was launched unfinished. That makes it okay!"

[–] [email protected] 5 points 1 year ago

If history has shown us anything, it's that the shop is ALWAYS ready. It goes: build a store front, make a game around it, and lastly remove some features from the game and put them in the shop.