this post was submitted on 04 Apr 2024
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Linux Gaming

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[–] [email protected] 10 points 1 year ago* (last edited 1 year ago) (1 children)

That's a strawman argument, sorry. You're arguing as if all developers are publishers. You just said it "A can often be B," but A is not always B.

Publishers do this bullshit. Period. And in small shops, developers are the publishers, sure. But when they make those decisions, they don't make them in their roles of developers. They do so in their roles of publishers. And also, not all publishers and not all developers-turned-publishers are dicks.

But I understand what you're saying. When they are dicks, they are dicks.

[–] [email protected] 3 points 1 year ago (1 children)

Developers can and have made this decision on their own even when they've got a publisher, because publishing deals come in all sizes, and online connection requirements that inevitably lead to a game's death are pervasive in the industry right now.

[–] [email protected] 1 points 1 year ago (1 children)

No, not really. You just said it, man. "Publishing deals come in all sizes." Publishing. Publishing. So, it's the publishers who make those decisions. Not developers. That developers must accept them is one thing. But the publishers made the decision.

[–] [email protected] 1 points 1 year ago (1 children)

All sizes meaning that those deals also come with the absence of that decision, leaving it up to the developers.

[–] [email protected] 1 points 11 months ago (1 children)

If developers make those decisions, then they're the publishers.

Are we going to continue going round this circle?

[–] [email protected] 1 points 11 months ago (1 children)

No, because your axiom is false, and I'm not going to argue with that.

[–] [email protected] 1 points 11 months ago

It is not false, but if that's what you want to believe, go ahead. Have a nice day.