this post was submitted on 18 Apr 2024
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[–] [email protected] 5 points 11 months ago* (last edited 11 months ago) (1 children)

I do have the mod that cuts the PC voice lines. Essential imo, as it's very, very immersion-breaking. You chug a beer, go to a merchant and you do that drunken awkward "Helloooo" which is cool, but in the following convo, you are sobering up immediately. Makes no sense and thus doesn't work.

The problem with the dialog itself is that it's always the same for every convo: up for "More info/repeat info", right for "No/Not now", down for "Yes" and left for "Sarcastic/more money, but yes". In NV, you could get locked out of conversations if the NPC didn't like your response (like Arcade permanently leaving if you tell him "Don't like it? Leave."). No such thing in FO4. It's just too tailored to console controls to accommodate for interesting dialog trees. Dialogue options being summarized in a bad or misleading way is just one issue.

Btw, if you like settlement building and spend a lot of time there, I highly recommend a mod called Icebreaker. It adds a ton of voice lines to your settlers, so it's not the same line over and over again.