this post was submitted on 15 Jun 2023
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Gaming
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Not sure if it's just me, but I find many games tedious (often because hunger and inventory management). Difficult games are just a different kind of tedious than filler games.
Shattered Pixel Dungeon is one, it does let you deal with things from many angles but I don't think it's good enough for unknown/cursed equipment. Especially as it's so easy to get screwed over (especially early on).
I play the (old) free alpha of Rogue Fable III on itch. It has a completely different feel, a lot more going on mechanically (skills/attributes, terrain) so it at least somewhat feels like more my fault when I lose.
Either way we both know I'm probably going to lose with unused potions/scrolls even if I got a good sword, but I probably will not have gotten suitable armor etc. either. And when I win it seems like I either got perfect luck or I found a way to (borderline) cheese the game (which I mean sometimes that may be intended, but it doesn't feel great to try again).
There is for sure some tedium in RLs. I think what finally caused them to click for me was to not focus as much on what items I need to win, but on what items (or play style) I needed to reduce the randomness. Watching people like Ultraviolent4 made me realize that often it's about making better decisions, not the best decisions. Again, that may not be for everyone, but it was helpful for me at least.