this post was submitted on 07 May 2024
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[–] NOT_RICK@lemmy.world 70 points 11 months ago (5 children)

I don’t understand why you kill Tango after Hifi Rush was so well received. Wack

[–] dinckelman@lemmy.world 37 points 11 months ago (1 children)

Because being received well isn't what Microsoft are after. They're after making as much money, as (un-)realistically possible, even if it means shutting down things. This isn't the first, and definitely not the last time. They've had more than a handful of studios with iconic IPs, that got absolutely annihilated after acquisition

[–] ampersandrew@lemmy.world 25 points 11 months ago

Being after well received titles is congruent with their Game Pass strategy. Being after as much money as possible would mean they probably should have charged more than $30 for one of the best games of the year.

[–] GeneralEmergency@lemmy.world 21 points 11 months ago

Ten years to make one well received game. After two failed high budget titles, an attempt at a franchise, Ghostwire and a mobile game supported for only five months.

The studio head Shinji Mikami left shortly after Hi-Fi rush. So I would guess any projects they had in the works weren't interesting enough to justify the costs.

[–] Diplomjodler3@lemmy.world 11 points 11 months ago

It was well received but did it have microtransactions? Checkmate game enjoyers!

[–] xkforce@lemmy.world 2 points 11 months ago

Just because the company you work for is making bank doesn't mean they won't fire you at the drop of a hat if they think they can make more by doing it.

[–] FunnyUsername@lemmy.world 2 points 11 months ago

Tbh, the game wasn't even that good. After the first 5-6 hours most people put it down. It just becomes frustrating and not fun.