this post was submitted on 30 Oct 2024
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[–] [email protected] 28 points 6 months ago (11 children)

Uncharted 2, from Sony Group Corp’s Naughty Dog, was released in 2009 and had a budget of $20 million. The studio’s latest game, The Last of Us: Part 2, cost more than $200 million.

So, uh...why can't we do that anymore? Even if you account for salary increases and avoiding crunch and such, $40M-$50M for a game as good as Uncharted 2 sounds great!

[–] [email protected] 17 points 6 months ago* (last edited 6 months ago) (10 children)

Because graphics still sell games. You can do simplified graphics like Nintendo and still sell games, but lots of people want the photo realistic experience and the bar for that has gone way way up incrementally over the years.

https://youtu.be/GB20A8CitRU?si=ZN-V-FAnKjnxGHBs

[–] [email protected] 6 points 6 months ago (1 children)

I am a pc gamer and I have the latest-ish video card. I got an expensive card so that I can play any game, but really don’t consider graphics much anymore. You are correct, some people still chase that aspect of video gaming. I think if you have been around for a while, that desire fades. I have lots of low res games these days.

[–] [email protected] 5 points 6 months ago (1 children)

Also a PC gamer and I've discovered as I've aged, CPU has been more of a bottleneck for me than GPU. Games like Factorio or Path of Exile need a powerful CPU, but their graphics are secondary at best.

[–] [email protected] 3 points 6 months ago

Same here. My favorite game is Kerbal Space Program, and the graphics look like they are straight out of the early 2000s, but even with a 12 core CPU I still get crazy lag during explosions, staging, and other physics interactions. Transitioning from "on rails" flight to actually modelling physics when within a few km of something else has also not ever been smooth.

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