Dark_Arc

joined 2 years ago
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[–] [email protected] 9 points 5 hours ago

If the screenshot says it all they don't want that, they want exciting leftist news

[–] [email protected] 6 points 5 hours ago (1 children)

Yeah, that could definitely be cool.

Cost would be a big factor ... Fandom got big by being free and eventually replaced (or heavily customized) mediawiki to the point it's unrecognizable.

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago)

Honestly the all trails stuff I don't even find to be worth it in my area. It doesn't have the trails, it has "trails."

i.e. it stitches 5 individual trails together into a mega trail with some roads you have to walk and then says oh look, a 6th trail over here!

I've been hiking for years and just use park maps and Google maps.

[–] [email protected] 1 points 1 day ago

I didn't realize bedrock stayed with the old combat system... I honestly largely prefer that one

[–] [email protected] 1 points 1 day ago (2 children)

Interesting, that's a detail I hadn't heard. So it sounds like the mobile edition eventually ate the console edition and then they wanted it to possibly eat the original Java version too, but couldn't get there(?)

[–] [email protected] 1 points 1 day ago

You would get 3 FPS 🙂

[–] [email protected] 7 points 1 day ago (2 children)

I feel like I watched a documentary on this once and it was the safety bit... But I'd be curious if anyone comes in and tells me I'm wrong

[–] [email protected] 1 points 2 days ago (1 children)

Has bedrock edition changed much? I remember they had VR at one point, but in general they've kept the features pretty much identical AFAIK

[–] [email protected] 6 points 2 days ago (2 children)

No, the Java version runs within the JVM and the C++ version would run via native code. That's effectively like having something work on an ARM processor and an x86 processor at the same time.

They both could be modded, but it's harder to mod C++ because the optimization phase is ahead of time. Minecraft modding is in part an accident because the optimization phase happens during runtime within the JVM ... that means the binary ".jar" files align much more closely with the code mojang wrote ... where as an ".exe" would be radically changed.

C++ modding would also be more difficult because it's harder to preserve stability in C++. In the JVM, basically the only way the program crashes is if an exception goes uncaught or the programmer explicitly asks the program to termite (which never happens). In C++ there are still exceptions but there are a whole lot of things that are exceptions in Java that aren't in C++ ... so you can't just fence off the modding API cleanly and say "if an exception is thrown while running this mod keep going."

Those two reasons are the major reasons that games pick Lua over native C++ based mods (that and you can secure Lua and prevent it from doing anything it wants ... Java and C++ mods can do anything they want, which is part of why the Minecraft modding scene is so good; if you want to connect to a database for administrative purposes, you can write that mod server side and have your database of block changes to find griefers, your plot database to protect plots, your store database to provide shops, etc).

[–] [email protected] 6 points 2 days ago* (last edited 2 days ago) (3 children)

I mean, yes and no. They have (I believe) slowed down, but for quite a while they were making MAJOR refactors every release and the internals were rapidly changing despite not much being visible on the surface.

I think a lot of that stopped with dinnerbone taking a step back ... but I'm also not as involved with the scene anymore so I'm not entirely sure if that's true.

But yeah, they regularly used to screw modders up redoing internals to make things dynamic instead of hard coded and refraction tons and tons of stuff.

I miss the days when they were ambitiously pursuing an official API for mods; now they've kind of resigned to letting the community projects handle that. Which is not a terrible approach, but it's not a great one either.

[–] [email protected] 14 points 2 days ago

Yes, this is the reason, summarized well.

If Mojang ever stops updating Java, people will just play the old version because of the huge number of mods. Modded Minecraft servers made Minecraft what it was and then after Mojang put effort into the Java modding community that was doubly true because the client mods got good and got complex.

 

NetEase Games has reportedly laid off the entire Seattle-based studio working on the game.

 

A complaint I've had for a while is that the Proton Mail bridge auto starts with the ProtonMail Bridge configuration window open. If you're like me, everytime you restart your computer, Proton Mail Bridge jumps up in your face and you immediately close it.

TIL (today I learned), there's a flag you can pass on the command line "--no-window" that starts the app without opening a window.

If you edit your system startup entry (this varies by operating system) and add this flag to its command line arguments, Proton Mail Bridge will still start, however, it will start to the tray and no window will appear.

As an example on KDE Linux:

  1. Search for "Autostart"
  2. Press the "See Properties" button on the Proton Mail Bridge Autostart entry
  3. Go to the "Application" tab
  4. Add "--no-window" to the "Arguments" text box (it should be an empty text box, if it's not make sure there's a space between any existing arguments, e.g., "--foo" -> "--foo --no-window" not "--foo" -> "--foo--no-window")
  5. Press "OK" and the next time you reboot your computer, Proton Mail should auto start in the background to the tray.
 

Today we are announcing a new privacy feature coming to Kagi Search. Privacy Pass is an authentication protocol first introduced by Davidson and recently standardized by the IETF as RFCs. At the same time, we are announcing the immediate availability of Kagi’s Tor onion service.

In general terms, Privacy Pass allows “Clients” (generally users) to authenticate to “Servers” (like Kagi) in such a way that while the Server can verify that the connecting Client has the right to access its services, it cannot determine which of its rightful Clients is actually connecting. This is particularly useful in the context of a privacy-respecting paid search engine, where the Server wants to ensure that the Client can access the services, and the Client seeks strong guarantees that, for example, the searches are not associated with them.

[etc...]

 

Today we are announcing a new privacy feature coming to Kagi Search. Privacy Pass is an authentication protocol first introduced by Davidson and recently standardized by the IETF as RFCs. At the same time, we are announcing the immediate availability of Kagi’s Tor onion service.

In general terms, Privacy Pass allows “Clients” (generally users) to authenticate to “Servers” (like Kagi) in such a way that while the Server can verify that the connecting Client has the right to access its services, it cannot determine which of its rightful Clients is actually connecting. This is particularly useful in the context of a privacy-respecting paid search engine, where the Server wants to ensure that the Client can access the services, and the Client seeks strong guarantees that, for example, the searches are not associated with them.

[etc...]

39
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

So, I'm trying to clone an SSD to an NVME drive and I'm bumping into this "dev-disk-by" error when I boot from the NVME (the SSD is unplugged).

I can't find anyone talking about this in this context. It seems like what I've done here should be fine and should work, but there's clearly something I and the arch wiki are missing.

 

Hi folks, what sorts of things have you been doing on destiny lately? What are you finding fun?

I thought the new campaign was good, but I'm increasingly finding it difficult to put time into Destiny post campaign. The gunplay is still great but ... the game has felt repetitive and little frustrations like ambiguity about how you get the new exotic class items just really are getting on my nerves. I spent probably 4 hours today redoing the same overthrow and feeling to get the wizards to spawn.

I don't mean for this to be a negative post, but yeah; what do you enjoy about Destiny the most in 2024? Anyone here having similar feelings about the game?

21
TikTok’s Pro-China Tilt (www.nytimes.com)
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

The times dives into an intelligence report on how TikTok's political algorithm anomalies align with the CCP's Geostrategic Objectives https://networkcontagion.us/wp-content/uploads/A-Tik-Tok-ing-Timebomb_12.21.23.pdf

This report highlights major differences in the prevalence of hashtags related to subjects like Hong Kong Protests, Tainanmen Square, Tibet, the South China Sea, Taiwan, Uyghurs, Pro-Ukraine, and Pro-Isreal when compared to other major social media platforms.

Additionally the times cited a Wall Street Journal analysis (https://www.wsj.com/tech/tiktok-israel-gaza-hamas-war-a5dfa0ee) which "found evidence that TikTok was promoting extreme content, especially against Israel. (China has generally sided with Hamas.)"

65
TikTok’s Pro-China Tilt (www.nytimes.com)
submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

The times dives into an intelligence report on how TikTok's political algorithm anomalies align with the CCP's Geostrategic Objectives https://networkcontagion.us/wp-content/uploads/A-Tik-Tok-ing-Timebomb_12.21.23.pdf

This report highlights major differences in the prevalence of hashtags related to subjects like Hong Kong Protests, Tainanmen Square, Tibet, the South China Sea, Taiwan, Uyghurs, Pro-Ukraine, and Pro-Isreal when compared to other major social media platforms.

Additionally the times cited a Wall Street Journal analysis (https://www.wsj.com/tech/tiktok-israel-gaza-hamas-war-a5dfa0ee) which "found evidence that TikTok was promoting extreme content, especially against Israel. (China has generally sided with Hamas.)"

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Hi all,

I'm visiting a relative that has a Google WiFi system with multiple access points. There's an access point literally right next to me that I can see in the KDE BSSID list with 100% connection strength.

For some reason, it's instead picking a BSSID with only 60% strength. Does anyone have any thoughts on why it's choosing this access point instead of one of the others? Is this something the Google WiFi controls/suggests to the laptop, is something bugged, or is there a good reason Linux might be choosing this particular access point?

EDIT: It turns out the access point placement was actually just really bad, and the access point in question was not even making it to the rest of the LAN... The speed difference between my phone and laptop seems to be just that, something to do with a difference between the framework and the Pixel's wireless cards (or drivers). Even with everything corrected, the Pixel is significantly out performing the framework.

1
Apologies for the recent Spam (social.packetloss.gg)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

The recent spam was a result of me hooking up (my) auto post bot to the Zed community without taking enough precautions.

This is a bot I wrote to take care of posting community news automatically... It's been doing very well for various other Lemmy communities.

Alas... Most RSS feeds are designed to only have a few recent posts. I was expecting it to post maybe 10 things... Instead the RSS feed was complete (i.e., included ALL Zed Industries posts). The bot thus preceded to posted everything Zed Industries has ever posted.

I've removed all the duplicate posts and left the new ones up... Sorry if you were impacted in the ~15 minutes or so it took me to get the situation sorted.

I'll be making some changes to how the bot handles newly added feeds to make sure something like this doesn't happen again.

 

(A catch up post ... the bot was broken by my instance upgrading to Lemmy 1.19, fixed now!)

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