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Videogames that intentionally break their difficulty curve with the intention of seeming elite and prestigious. I've suspected for a long time that games like Darksouls and Kingdom Come deliberately try to manipulate their players into getting caught in sunk cost falacies, trying to get people to blame themselves for any failure of game balancing.
Over time they've fostered communties which are so toxic that they will lash out at anyone trying to criticize the game. This then frees the developer from all fault and casts any grievance as the players lack of understanding, skill, or hardware. Eventually, any mistake the devs make becomes seen as an artistic choice and will be defended tooth and nail by the players.
I've written a whole spiel in response to your comment before I realized you were talking about the difficulty curve, aka new player experience, not the difficulty of the game as a whole.
And yeah, that tracks; the new player experience in both those games you've mentioned (along with many other Souls-like games) is kinda bad. Sometimes, some hand-holding at the start is nice.