this post was submitted on 21 Dec 2024
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Moonrakers is way up there for me personally. I enjoy the cooperative elements and the deckbuilding, even if there isn't too much politicking, just bargaining.
Agricola is a tableau style game where you're upgrading your farm, but it feels very tight. It feels like you have to use each turn to it's highest efficiency to just keep up with the harvests, let alone get ahead. And when someone takes an action on the board, no one else can use that action for the rest of the round, meaning it's always a contest to get first player of a round and secure the spots you need. No direct player interaction or deal-making, just a lot of making the best decision for yourself while keeping an eye out for someone else who may want the same action.